Doesn't matter. If you're going for best lap it can be done with any settings in any mode.
Start or select. I tend to use Select. If you use Start and move a direction (at least on Substance PC) you could accidentally restart or exit the level due to moving in the menu. Select prevents that.
Pause buffering has been a thing in VR1 and 2 for years. It's a built-in mechanic and tactic in the game and there are many runs that utilize it for more optimization of certain levels. If we separate on a subset of levels here, then we would need to for all runs across VR1/2. And simply put, that's not realistic.
Here's a question about the VR CE Death%. IGT or RTA since those would be in VR only? IGT would open up pause buffering strategies. Or leave as is RTA?
Added to the VR2 CE boards for each character. I left the rules alone for regular Death% here/in HD so you can use VR here too. Hopefully this should satisfy cravings for now.
It's by time. Fastest time only. All in the rules.
I would possibly be open to it. However I'd like to see runs done first before I make such categories. So if you want to do the runs and have them ready to submit I can then make categories.
Before this gets out of hand though, I probably wouldn't expand it beyond this.
For the full game run I just did default stuff. ILs it just sort of depends and I don’t have anything documented. N64 already handles like ass IMO no matter what you do.
I just saw this message. I'm thinking around 20 hours or so.
Just super me tbh. I mod like 69,420 games so why not another one.
Integral is faster for speedrunning anyway, so I'd highly suggest that.
My main inquiry was for CE anyway. Main game doesn’t matter a lot to me but if it’s stable it’s just another way to play I guess.
I'm looking at the possibility of allowing PS2 runs with a hard drive installed allowed on the boards. Currently those such runs are marked as emulator and hidden by default (for CEs we do allow emulator). In an era where it's getting harder and harder just to find PS2's, having to rely on a disc reader working can be a burden for some.
PS2 with HDD does give very fast loads and doesn't rely on the disc drive. It does require a fat model PS2. While BC PS3 already being miles faster than the fastest PS2 on disc, it has stability issues. Though I have not tested a lot on a PS2 HDD, I would assume the stability would be better since it's not emulating PS2 on a PS3 nor reading a disc.
I say we allow this, but I wanted to get other's thoughts on the matter before we would allow this. We would allow this on here, Substance, VR and any CEs if there are no real objections or issues.
I've seen you around in the Discord and you seem to know your stuff. I'll add you on as a moderator and you can take the lead on emulator stuff. Who knows when I'll get to this game.
Ever since taking over the GT boards, I do have a vision of completely revamping all the boards with new and realistic categories, including emulator. But with moderating all GT games and a lot of other games, I only have so much time to dedicate to every game. Plus I'd like to run such game to be able to create and manage categories properly.
That being said, emulator has a place for every PS1/PS2 GT game. So EMU should be a thing on this board at some point. But I do not have the time right now to make that happen. I'd like to make all the GT games makes sense like I've done with GT4 Prologue, GT PSP, GT Sport and GT 7. All in due time.
EMU option is there now. Platforms weren't selected.
Runs will be looked into at some point. I personally don't have time since I'm managing other boards at the moment, but maybe one of the other two mods can look into necessary changes.
I have plans to overhaul the board at some point to make stuff clear, easy to understand, etc. But that's the case with many of the GT games. One at a time.
Yeah when you submit a run there is an option to mark as emulator. Plus most of the time we can tell.