11-26-2024
- Readjusted categories tabs
The extra tab in platform separation made the board bit more empty on the vita side. Another reason for that is just to make browsing much easier for the users instead of having to deal with extra variable.
At the moment, the vita exclusive category is only available in Ninja Dog as Equipment%. The rest will be only added if a runner made a run of that said category with vita's exclusive out of bond glitches. The old vita runs before the recent OoB discovery are still going to stay as obsolete in console section.
11-15-2024
- Added Test of Valor in IL for bonus segmented runs
- Adjusted the IL variable difficulties to just Normal and Ultimate Ninja for now
Apparently, you can trigger the glitch by simply loading the save from the start of chapter 9. Although, there is surprise turn of event where we might think that this glitch might depend on the PS2 model or the Disc releases that we use:
- Hinge and Yorisiro uses SCPH-90000 model with the original NTSC-J release, which was successful.
- I use SPCH 39000 model with the best version (Greatest Hit cover NTSC-J release) and that replication failed.
The procedure I did was correct but as for the reason not working is not 100% there. I cannot tell if it's a model issue or the release I got since I do not own Onimusha 2 to test similar bug in Critical mode. Supposedly this bug is never fixed and the best version were released twice: one in 2006 and one in 2007.
Does this mean we are not allowed to use the glitch ?
No, because that would mess up good opportunities for players to have more variety in routes, discovery and applying safe strategies:
- Having max Head Splitter early does not necessarily mean and confirmed that its significantly faster to make up the leads post-chapter 8.
- I will not separate the categories based on the glitches/release..etc. Because this scene is very small and having bloated board is generally bad.
- We still need further testing (NA/EU release...etc) and hope that this is not specific Dawn of Dreams ROM issue.
- For now I will add variable called SP Glitch. This should only apply to fresh file categories only.
Recently, hinge encountered a phenomenon where Soki can get his Head Splitter Skill Point into max level very early before first encounter with Sakon fight. Normally at that stage, you are locked into Lv.3. However, if you beat chapter 8 Ohatsu save then start the game from the scratch will allow you to reach any skill point maximum level right from the start.
This bug is similar what Yorishiro found in Onimusha 2 with critical mode. Since it can be replicated consistently we will allow this in a run.
Here you will find list of adjustments made to the board here.
09-01-2024
- Moved Ninja Dog to the main board instead of being stuck at the category extensions
- Created new platform sub-category that is focused on the vita platform
Once in a while there is been constant discussion regarding Ninja Dog being on the main board with the difficultly instead of being stuck in a category extensions. As a result of the demand, the change has been made.
Ninja Dog must be accessed in Normal difficultly by dying three times consecutively in Chapter 1, then accept the choices given to you. You will have to make save file for it. It's good idea to keep one every time whenever you reset the run.
As for the reason why Vita got separated. The 30 FPS and general lag on vita caused the game to create many Out of Bound skips by allowing Ryu to clip through environments by a simple roll or using Dual Sword's Thunder Slash (X, X, X, Forward + Y, Y) Some examples - Credits to Bobbykaze on these findings:
Since Vita Handheld is extremely hard to access, we decided to test the emulation for it. Fortunately, it runs the game accurately and in stable form. Therefore, it's allowed to submit in Vita sub-category only.
If this was level based then you would be able to play the intro chapter again. Same thing goes to fighting old bosses. This isn't Devil May Cry. You don't get result at end of each chapter just overall score at the end of the game. Accessing them in save files is different than having to actually selecting them. I'd rather have it to be a feature in a game.
You need to understand and factor that this is a niche game and difficult for many people to get into because of PS2 only platform. Emulation is not perfect either and have its own issues with menus and broken graphics...etc.
Just because nobody ran it doesn't mean it makes the point of 17 levels being valid. You are not under an obligation to have a category behind it either. If you are that desperate for an arbitrary category instead of running what's already there then just do single disc runs then I will consider adding them in ILs once its done.
- No it's not fun and this game is not a level based at all.
- You cannot replay old chapters. You just revisit older areas to grab miss-able items and such before jumping into new chapter.
- The only thing that is relevant when it comes to level based is Dark Realm. Nothing more.
I have considered this in the past but at the moment no. The number of runners are incredibly small. If we had enough demand of runners who already made the runs as they are willing to grind the game further in general then maybe there is a possibility.
The emulator for Oni2 also have some issues on the accuracy with frames and such. I don't want to create multiple extra sub-categories just to only have 1 runner there.
Honestly at this point, regardless of the input version just avoid it. This port caused us enough trouble already. Have 2 separate Installation one for practice tools with input and other is for live attempt runs with just fresh 2.4.3 or 3.1.6. install from the nexus mod.
Will be listing adjustments made to the page here.
28-11-2023
- Leaderboard overhaul. Story mode now is divided into Multiple route sections (Nobunaga/Samanouske/Jubei..etc.) with sub-categories NG (fresh file) / NG+ (loaded file with stats and equipment maxed).
- Phantom Realm runs are available through IL board.
- Adjusted some theme coloring
...This isn't how NG+ defined. The structure is still a mess (which affects and prevents new runners from arriving). The names are also too long.
Big problem is that this board needs a re-haul and a structure to setup.
If you are interested, I can offer you my help to lay a ground work for this. We can talk about it more in Onimusha discord as well. I was hoping that the previous mod would have noticed the discord and reached me out to talk about this more.
I rarely check here with how things fare with this game. I just noticed that HopeTrash and Maiguels are no longer the mod of this game ?
The recent category you added have interesting ideas but the names are too long and could have been cleaned up better.
VS. mode isn't really a full-game run nor the categories that requires multiple play-through in one settings (i.e Victory Souls and Max stats). You could add Phantom Realm as IL
Recently, we discovered that performing the trick causes the OBS layout timer to freeze "visual only". Meaning, the timer is still running and will calculate accordingly. For example, when the game splits on m8 the timer jumps from 16:59 to 18:09, thus indicating the timer was working the whole time.
To make things easier for us to verify we are going to add this new rule for Vergil. This also applies to Lady/Trish as well:
- Runners will be required to get the timer running on-screen again after performing a trick. If they don't do this, or don't have a timer on their screen, run will be rejected. They also must display an RTA timer alongside with the LRT timer.
- We are doing this to ensure that livesplit is still running correctly. this alt-enter breaks the RTA timers as well, then the solution would be that after any skip that breaks the timer is performed, the runner must pause the game and get the timer to resume like what artkiller does after performing the skip on mission 6.
Thank you and Happy running.
We've been talking on discord and this discussion has been brought multiple times. This is about making a save with m1 completed, set orbs and souls to 0 and run ng from it without tutorial with vergil and lady. Similar to how Nero starts his run.
Although I was always against it, I have seen enough and multiple people asking for it happening a lot lately.
Since it's done in a manner where it does not affect the rest of the game, we are allowing this. The saves will be uploaded in the resource.
The rules are also going to be updated after current runs verification:
- Vergil run's now require FPS to be displayed and must be visible enough. Steam overlay is fine, but its much preferable to use Rivatuner.
- With the newest vergil skip we require runners to show 4SE window while switching windowed > full screen mode for out of bounds setup. Alternatively, you could show us Keyboard input.
Hey there, could you please give us video demonstration about this glitch you are talking about ?
Hey there, and welcome to the new Bloodstained: Ritual of the Night leaderboards. In this thread, I'll be going over the changes I've made to the boards.
1. Each main tabs are now just characters or Classic. All Bosses is no longer a misc category This is very important. It's much simplified and clear, point blank. Having to split character tabs by NG, NG+ and All Bosses created a lot of bloat on the board. Therefore, what we did this to solve the issue is to define Game mode New Game/All Bosses/NG+ with the diffculity in one sub category. Additionally, the sub category for the glitches choice has been changed into Any% vs No Major Glitches. It makes much more sense that way because Any% means by any means necessary without any restriction.
2. No Major Glitches is now the default category instead of Any% No Major Glitches seems to be the best balance of the speed and amount of runners that prefer for this game. Not much else to it.
3. Classic mode no longer has Any%/No Major Glitches split Earlier, I announced that Classic mode will be moved into sub-games as a DLC/expansion. However, after discussion within the community lead us to do approach this instead.
4. Boss Rush mode Courses added to the Level Leaderboard This mode usually very popular among action game players who always wants to dunk on bosses as fast as possible. These type of categories are usually left there as they are simply clearing course level. They are also not really meant to be taken seriously with console vs pc split, despite the fact there is 60 fps cap rule on PC for obvious reasons.
That's about it. I will start working to help new runners get into the game as well, as those need overhauling. Thank you very much for you time and enjoy running Ritual of the Night.
footnote I avoided creating some other Nightmare categories and made some as a miscellaneous because there are very little people who would really want to invest it. It may also be more of a challenge run than it's worth.
[section=Download]
In No Major Glitches, you want to limit FPS with Rivatuner Statistics For Smoother and Consistent Gameplay.
You can find download link here at the bottom of page.
[section=Finding RoTN]
After you finish downloading it will show up here as an icon monitor with 60 fps click on it to expand window.
You will need to add BloodstainedRotN-Win64-Shipping.exe which can be found in C:\Program Files (x86)\Steam\steamapps\common\Bloodstained Ritual of the Night\BloodstainedRotN\Binaries\Win64
Follow the settings above. You can customize how FPS number displayed as long as its visible and easy for us to verify. Your final step before minimizing is to click on Setup then copy these settings.
[section=Troubleshooting]
- Rivatuner prefers to run as admin, which means the same exe which RotN boots up must run as admin as well.
- Double check if the FPS is locked. Try Alt+Tab switch if its not locked.
Here is layout example:
If you are ever get stuck or have problems setting it up, join the discord and ask away.
Personally speaking no, unless someone optimizes it and does a run that is on par with recent runs ? maybe
Just because it doesn't exist doesn't mean it should be there when no one does it like the segmented category. Restricting Transmutation Runes doesn't change much like you said fights will take longer. It also doesn't help that the run has forced sections we can't skip and QTEs..etc.
After couple of help from Joshkaz we found out that load times between Xemu ( Original Xbox Emulator ) vs 360 looked about the exact same.
I have made research about 360 and found out that backward compatibility is inherently emulation which was achieved using software emulation.
Genma Onimusha is one of the supported original Xbox games which will run with an emulation profile that has been recompiled for the game with the emulation profiles stored on the console's hard drive. Meaning, when you put the disk in it checks the title ID against the database of compatible original xbox games that BC supports.
Xemu presents an environment that more closely matches the original console. It also seemed to emulates load times same as the real hardware.
Therefore, we are going to allow emulator runs for this game. Please check the game rules regarding the runs submission. At this time, we want to make the game as accessible as possible providing good experience with the run. We will also not be separating emulator vs console category.
Thanks for reading, and happy running!