Just when you thought it was over haha. I've been practicing your top route, good stuff man. I'll have to try it in an actual run to see where the weapon drop usually lands. It's scary using one scroll, but two is definitely not bad at all. Thanks again.
Very nice work man! Pretty risky to go through with less health, I like it!
Saw this strat in the TAS video and developed a reliable one. It save about a second. Enjoy :-)
I am interested to see if this is proven true. Good idea nesmaster, I honestly hope that you're on to something here.
Question: Did you game over and continue in any of your runs? I ask this because this has been known to place the technodrome in the last hole.
Thought: Even if this is proven true, I don't think it would be too beneficial (for fast speedruns at least) unless you were able to die out completely, end the run and start a new one, and have the technodrome location still be locked where you want it. I would need to end my runs within the first few levels and need to take an intentional game over rather than resetting the NES so if a complete death/continue moves the technodrome to the third hole as normal then not a very useful strat (although a very great and interesting find).
Second Thought: I don't capitalize "technodrome" due to the lack of respect that I now have for it.
Hey nesmaster,
Thanks for all of your support, quirky sayings, and all of the narrative you provide on my stream and to the TMNT speedrunning community.
This particular clip seems like it would be interesting to explore. The next time I go glitch hunting I'll check it out. It would be sweet to find a clip to the Shredder door some day.
"Never gonna catch me beetle!" - Skunky48
I don't know if it's the TAS method or not. Def not consistent with it. It's super tight. I will be going for it in future runs since it's in level one.
I found a way to outrun all the beetles in stage one using the conveyor belt trick. It's extremely tight but it is possible.
Do you think that there are any other spots in the game where this trick would be beneficial?
This category is proving very fun to run so far. Not stressing the ceiling clips and ledge grabs is great. I believe with some fine tuning it can be pushed to 18:3X. I'm still trying to figure out the enemy group at the end of the driving section. Most of the time I get the robots and have to exit and re-enter to get the fire guys, but sometimes I get the fire guys on the first entry.
I will add that rule since nobody has used it so far in a run, thanks!
roni77nf,
I would personally love to see that and for it to become its own any% category. It would be so much more enjoyable to speedrun knowing that you actually have a chance to complete the game with the preferred Technodrome spawn.
I'm sure that this is possible. There have been other modified roms to tell you if you got the start button timing correct at the beginning of the game from what I hear.
Category has been created!
I left out the steamroller despawn as I don't see where this is a time save anywhere since you can easily just damage boost through that van section and pick up a pizza at the end of the sewer to replenish health. If you want to take the extra time to despawn them, then feel free. I also don't see this as a glitch, as I believe the developers fully intended this so that you don't exit the van and immediately be squished.
If there are major disagreements with any of this, then don't submit runs until we discuss it further and come to an agreement.
anthole,
The last subweapon thrown does the damage as intended by the game, not an issue. I agree on all of your points. (after reading Kavoc's explanation, this may not be true? Either way, not a concern for the rules)
Everyone,
The only rule that I think should be up for discussion due to grey area is the subweapon damage trick. At this time, I believe it should not be allowed. And if you do the trick in reverse and end up doing less damage than your main attack, the run should still be valid, that's not a time save it's a mistake. You deplete a subweapon when you do it in reverse and you do less damage, it's lose/lose. But then there may be cases when your main weapon does more damage than your sub, but I don't see this possibly being beneficial in a run at all. Thoughts?
I completely agree with Toad22484's opinions. Manipulation in any way is not a glitch.
I'm not sure how to get it officially added. Anyone know?
I tried running it dry the other day and got my ass kicked. I had to keep telling myself notnto do certain things and still ended a few runs due to accidentally doing glitches haha.
Ok, here is my list of tricks/glitches and if I think they should be allowed in a "Glitchless" category.
- Technodrome start timing (Yes)
- High ledge grabs (No)
- Underwater speed boosts (Yes)
- Death warping (Yes)
- Rope-skip and other similar damage boosting (Yes)
- Scroll damage trick (No)
- Mouser pause/always vulnerable (No)
- Ceiling glitches (No)
- Easy Shredder fight (Yes)
Feel free to add to this list, but I can't think of anything else that might be considered a glitch that would possibly speed up a run. Killing the cars with select can be discussed, but it doesn't seem like a beneficial glitch either way, but then again I haven't routed this run out in my head.
For reference, here is a list of most known tricks and glitches: http://tasvideos.org/GameResources/NES/TeenageMutantNinjaTurtles.html
I'm excited to test with this. I'm curious to know if you have a bar and a half of health here would the head come back and hit you a second time and kill you.