they have a behavior that is tied to the "seed" you are on getting to them, noticed that on the second arremer in stage 3 (we skip him in the speedrun, so it's important to know what he is doing), depending on the strats I use up to him he always moves the same way. BUT they still have random elements in their movement - for example when they swoop at you, they have a random delay in there when exactly they swoop (which is annoying for the skip in stage 3 and the d-boost in stage 6 with the arremer in the speedrun). I don't think there is a way to manipulate that part of their behavior and I don't know how it is determined. But looking at your way to kill them you probably don't have to worry about that anyway as long as you don't mess up ;-)
Try Window capture instead of game capture for the game. I think I only tried game capture once or twice and it didn't work properly, window capture is way more reliable.
welcome and have fun :) if you have any questions, feel free to also join the discord, easier to answer stuff there.
Then you would have to ban most retro console runners cause I doubt the majority actually has the cartridges of all the games they run :)
Depending on what console it is there are sometimes very inaccurate emulators, so you should at least make sure it's one of the most accurate emulators to use. Hard to give you any concrete advice without you saying anything about the game though.
save/load within the game are usually allowed in most game. There are of course games (like several from the Zelda series) that traditionally went towards a "no save and quit" main category but those are exceptions. In the end, when there are no runs at all so far, you can pretty much make the rules yourself and put them on the boards.
No idea if anyone has done this before but it was a fun challenge for me. Time could definitely come down quite a lot, did a lot of safe strats and stupid stuff. Low 18 for sure possible, maybe even sub 18? Maybe someone else wants to give it a try as well ;-)
Flashcarts are the answer, for the NES the Everdrive N8 is the most common one nowadays. You can make countless savestates and practice efficient that way.
Personally I would advise against using emulator for practice if you want to run on actual hardware. The additional input delay you have on emulator basically destroys all your timings on console and then you have to adjust a lot on console again anyway, especially when you get to precise inputs, frame-perfect tricks and so on. Unless it's something like an RPG where input delay might not matter.
Clearly you didn't jump far enough :)
never seen that one either haha don't think I have seen something despawn like that in power blade before.
well, the stunlock is hardly a glitch, that's just how holy water works. Mummy quick kill though is a glitch for sure, forgot about that one.
Depends on if you count damage boosts like the bat boost in level 1 as glitches(the only dboost not allowed in koops% is the cave skip where you boost into the ceiling in level 4). If those are no glitches for you, then yes, it is pretty glitchless.
Depends on why they are banned on the other game. There can be various reasons and some things wouldn't even lead to bans in other communities. Just straight out banning someone from your game without knowing the reason? No, I wouldn't do that. If he was for example caught splicing together runs - yes, I would ban him as well and hoenstly expect a sidewide ban (which doesn't automatically happen).
Everdrives are perfectly fine, they act the same way as the original cartridges when you use the proper rom.
They have a tab for obsoleted TASes in the game and often even list rejected/cancelled submissions. So everything you wished for ;-)
There is no reason to have a leaderboard for TASes. All that matters is the fastest TAS, no third place or whatever for a tool-assisted run that is usually made frame by frame.
Would probably make sense. The wall clips are definitely hard to learn and may drive some people away from the game. But not sure if world 3 fortress + boss is actually easier than learning wall clips :D
the question is: what is considered a glitch? wall clips and screen wraps of course, no discussion. the health underflow on world 2 boss for sure as well. But what about the quick attacking/attack cancelling by pressing down between shots? that should be considered a glitch as well, right? Is standing at the rear of world 1 boss to force him into not moving and shooting away from you a glitch? Defining glitchless is always kinda hard.
[quote] I would trust someone who works on tases to find more glitches, not a rando [/quote] eh, there's enough "randos" or casual players that find skips and glitches on accident that lead to improvements of speedruns.
Of course this is pretty hilarious when he just comes up with "theoretical" skips that he apparently never even tried himself if they are possible lol