Any%
Route options and benchmark times: base: ~2:15
- cutscene skip: ~2:04
- jurassic jump: ~1:55 It is recommended not to attempt a faster route until your time is close to the benchmark time for the current strats you are using. If you are using faster strats and your time is still slower than the benchmark for a route with worse strats, it is recommended that you simplify your route.
You're mostly playing this level through normally, but with small optimizations that will be discussed below.
Cutscene skipping: All four archaeological discoveries can be cutscene skipped by jumping out of the fox and hitting the cameras as evo while jumping back into the fox. These cutscenes are approximately frame perfect, maybe two frames, and it might also depend on the oscillation of the cameras. Furthermore, they are very short cutscenes and movement during the 3rd and 4th cutscene is difficult to optimize. Therefore, cutscene skipping is typically avoided (frame perfect, small time save at the risk of small-medium time loss, difficult to capitalize on even if you do get it. The only exception is the first discovery. If you cutscene skip the first discovery, you can make it to the second discovery and trigger its cutscene as the first cutscene ends. Doing so extends the cutscene skip into the second cutscene, giving you a two-for-one. This cutscene skip extension is only possible if you do not get the desert fox new animal cutscene after jumping back into the fox. Getting the NAC in Fun In The Sun allows you to do this extension. If you did not get the NAC in Fun In The Sun, do not attempt this cutscene skip. Movement during the cutscene is fairly easy because you can see yourself most of the time. You want to move straight forward and a little bit to the right during the first cutscene, then move to the right during the second cutscene.
Getting the fourth archaeological discovery as the armed desert fox: You can jump up the dinosaur skull as the fox to get the fourth discovery. The easiest place to do this is by the dinosaur's nose. The jump can be a bit tricky, but isn't too hard with a bit of practice.
Jurassic jump: When you enter the area with the 3 fire dinosaurs, you can wait by the one on the left until it pops up, then jump on its head and, from there, onto the wall that leads to the kangaroo area. The RNG for the dino to pop up can make this trick inconsistent. If you get bad luck it might be slower than walking around the area.
Killing the kangaroo: The kangaroo has two patterns he can run in once you hit it the first time. One is easier to deal with than the other, but the best you can do is memorize where the kangaroo will go for each pattern and adapt accordingly. Hold Z to help aim and try to stay close to the kangaroo so more bullets will hit it per shot. After damaging it enough, it will turn to fight you. Continue aiming at him with Z and shooting him while walking backwards.
Getting to the exit as the kangaroo: We don't have a name for this jump yet. Somebody name it please. It is possible to skip getting the vulture by jumping to the exit as the kangaroo. Position yourself just left of line on the wall by the teleporter (see video for approximate location). Hold forward and jump a little after you start moving. Keep holding forward until you get onto the hand (landing on one of the fingers). Jump again when you land and move to the teleporter. Its important to jump again because the the hand doesn't have a continuous platform, so you will fall down if you try to walk to the exit.
Techniques
Cutscene skipping: Swapping between animals or from Evo into an animal as a cutscene starts allows oyu to retain control of your character during the cutscene.