Comments
United Stateslanzaa4 years ago

i use wasd for inputting the combos as well. for both locks you are able to tell what the code is before hand. if you have issues with this or are confused then i can further explain. i would personally note that really fast lock speed is something i would focus more on after getting a hang of the run as it will only save an overall few seconds.

anyways since i already know what combo i am going to be inputting, i basically memorized the correct inputs for each key.

for example for the first lock, it can either be 485, 854, or 548. as a side note i use the mouse to switch digits for the first combo.

so the combo always starts on 173.

if i determine that the key is 854, i would press 's' 3 times, 1 -> 0 -> 9 -> 8 (each arrow indicates a key press) i move my cursor to the second digit and hit 's' 2 times, 7 -> 6 -> 5 i move my cursor to the third digit and hit 'w' 1 time 3 -> 4

each other combo has a corresponding input pattern. (wwww sss wwwww for 548 for example)

note that if you are running while you click on the lock and are still holding 'w', it will trigger a 'w' movement on it. this happens in all my runs. so for any combo that starts with an 's', i will have to hit it an extra time. the time loss is pretty much negligible though.

once you play and practice enough you can do this at a really rapid fire pace. as long as your cursor is on the digit the game should recognize the button input. you have to make sure the dial actually changes though.

the second combo lock is similar except i dont use my mouse to change digits. but i still have each key memorized and input its respective pattern.

again this is something that isnt the biggest deal when running early. i would focus on getting the route down and memorizing it.

if you have any other questions feel free to ask or hit me up.

good luck!

KaweedFul likes this
United Stateslanzaa5 years ago

ah gotcha. only difference was i would shoot the girl instead of puppets. i didnt do any testing but in my head i somehow figured shooting her was faster.

thanks for the quick reply!

United Stateslanzaa5 years ago

an alternate to this question is is it known which ending is fastest yet?

i just completed my first run of this game after mostly routing it myself. my choices led me to the formless ending. i just completed my run of the game with a 1:09 and i realized there is technically a final input you still need to do which is shoot the gun. would timing end on this input or on the door input as the other endings?

final input side, if going for formless is slower than the other endings then really the answer to this question is irrelevant.

the all endings rules make mention of this final input but the any% rules dont so i was just wondering which is it.

thanks!

United Stateslanzaa5 years ago

to be honest i was never really sure how this trick worked. my preferred way of doing it is just as the baby's head moves up and before the sound effect, i slowly move my mouse down. shortly after the sound starts i turn around and move back. this is what i did on my switch run but if you look at it, youll notice that its not the fastest skip. if you do it correctly you should start to transition about 3-4 seconds into it. on my switch run it took around 7 seconds. i was messing around just now on my switch and using my same method i can get it for the most part. if you want to see the fastest one you can look at my current pc pb.

on the other hand, you have other people like the current console wr who seem just walk in and out triggering it. if you look at the current wr console run, youll see that they also got the 3-4 second transition. i have no idea how they do this.

in short, no clue. i would try to find a method that works consistently for you and go with it. i never messed with the trick too much once i found my way of doing it.

United Stateslanzaa5 years ago

for those unaware, quitting out generally means quitting to the main menu and reloading your game to skip certain sequences.

so i noticed that pretty much every end chapter sequence where you wait for the painting to change can be expedited by quitting out. i have some examples in the following youtube vid:

as you can see, this will save a stupid amount of time over whole run. initially i was just going to update the rules to say this isnt allowed but i figured the community, however small it is, should discuss it first. so here is that discussion.

what are all your thoughts on it? personally, since the run is technically RTA any%, it would be assumed that quitting out is allowed. however while it is indeed faster, i dont think it should be allowed because it doesnt seem to fit into the spirit of the game. it just seems like cheap time save as opposed to skillfully saving time throughout the run. further, the time saved fully depends on how fast your computer is. on my pc with an ssd, load times are pretty instant. this would punish runners with lower end pcs.

the 'community' in this game tends to consist of 2-4 people at any given time. nonetheless, i ask what you all think. if this thread doesnt gain much traction, i will update the rules to clarify that quitting out is not allowed in the run.

KaweedFul likes this
United Stateslanzaa5 years ago

i dont think there has been a significant patch for this game in a while.

that being said, i was running this game last night on steam which im assuming is on the latest version, and was able to do fast baby as normal.

you are probably used to doing the trick that you are inadvertently doing something different. a lot of times when i do a trick that i consider free, after a whille ill start overthinking it and mess it up consistently. i suggest watching your older runs where you got it and comparing it to these to see what you are doing different.

best of luck.

KaweedFul likes this
United Stateslanzaa5 years ago

if the functionality is the same as it is on the switch then id say thats the easiest way to go about it. now the PC version has 3 save profiles you can pick from but to my knowledge you can only select one when the game boots up. as for PS4, not sure if the game operates the same way.

United Stateslanzaa5 years ago

as a side note i been messing with the switch version and if i press the switch profile button, and press the back button, it prompts me to play with no profile which has no saving, essentially starting [to my knowledge] a clean file. i wonder if this is true for other consoles.

United Stateslanzaa5 years ago

ok i see what you mean about the drawings.

so youre a console player. do you in your opinion think it would be a pain in the ass to start a new fresh file for seflie run attempts?

with the wall in mind, we can see if there were pre-run setups. however, what if you fail a run? would the drawings still be in their spots? if theyve been collected before then i assume they will no longer appear in game. this would obviously save time if you have been doing runs already, which is pretty much the same as having the game setup before hand.

my main concern is that its [probably] a pain to start with a fresh file everytime you screw up a run. or maybe its the price you pay for attempting selfie%?

a ng+ category would fix all of this, but i really do not want to add a new category in a game that has 2-3 runners at most. i mean look at the inheritance category. its an insanely easy, short run that people still dont run lol.

United Stateslanzaa5 years ago

hey man. so yeah a few things. when you figured out the other ending route, i tried to the best of my ability to trigger the ending and never succeeded. at one point i even followed a self-portrait ending guide and still failed to get it. i love this game but yeah, its certainly a mess when it comes to save files and the endings. your theory on how the endings work is consistent with the dev's own words (https://steamcommunity.com/app/391720/discussions/0/405693392926968307/). that being said, i wasnt aware that the ending's points could be manipulated by previous runs (again, probably sloppy code on the devs part) but i figured as much since you seemed to get the ending with ease while i would replicate your steps and not get it at all. honestly i was wondering if you would do fresh file runs and that if you were, would you still be able to get the other ending. i suppose this answers that question.

so now, in light of all this, id say the rules should be updated to clarify certain issues. again i dont think there should be any rules that make it a pain on the runners part such as requiring the video to show a new save file being created, etc. i said this in the previous post but something like that on PC would be such a huge waste of time considering resets can happen numerous times in the first minute alone.

so i think with that said, we should just have a general phone skip ban. if phone skip is in a run, it is invalid (unless someone can prove they legitimately got it).

now regarding the ending, i think it would be extreme to limit the any% category to just one ending as that seems to defeat the purpose of any%. however i was not aware of this wall of collectibles you are talking about. i know when you get the loop ending, you get the 'finish it' option in the menu. i have never gotten a different ending either in casual play or speedrunning so im not sure what options there are after you achieve one of these. if there is a way to after getting the ending to load up the game back to the main room and show this wall as proof of no setup before hand, then this would be a great way to validate it. now my question is does this room update after a run is completed or would a drawing be there if you collected it, and then reset the run? maybe you can tell what was collected based off the route. these things would have to be tested. on a personal note, i really should try to get one of these endings.

anyways for now, i think we all can agree to ban phone skip completely, so i will update the rules accordingly. id like to see any players input on this as well. if the wall of drawings thing pans out then id say thats a reasonable way to have the runs accepted.

as always this discussion is open to anyone.

A2ombie likes this
United Stateslanzaa5 years ago

back when i played no verification was required.

on that note, maybe some mod cleanup is needed.

drjordo is offline for 2 months and jaredwhite is offline for 3 years lol.

rest have been online in the last month so yeah.

United Stateslanzaa5 years ago

so i spoke about this to the other mod before i was actually a mod myself and he also agreed it was technically considered ng+ since it involves after game manipulation to get the skip. particularly on PC, you had no choice to to purposely kill yourself in that section, and then proceed with a new game run to get it. my thought process was that when you die, a flag is set to allow you to skip the first 2 phones. resetting the game and starting a new one appears to NOT reset that flag, aka allowing you to get the skip.

we originally had a rule that new games runs must start on a save fresh file but on PC, i am not sure there is a way to switch profile once the game is open. this means you would have to completely exit the game and reload it, something that can be very annoying when you end up resetting a minute or two in. speaking to you, at the time, it seemed equally as much of a pain to get a clean file on console as well.

i dont remember if other runs do it but i know the former WR guy had it in his run too.

i figured we could let you keep the run because a) barely anyone runs this game, b ) [at the moment] there is no high level competition anyways, and c) the former WR guy had it so you beat the run fair and square.

basically i think we need a way to enure this doesnt happen. so what are our options? we can require video footage showing a clean file? however on PC even when starting on a clean file, if the flag was set previously to skip it, you still get it. this is something i tested. also as i said before, if you tend to be reset heavy (guilty), the time wasted opening and closing the game can be a pain.

an alternate solution is to forget about requiring a new save file, and just not allowing it in a run period. if there is a phone skip in the run, boom, rejected. we can give the benefit of the doubt to the player. as far as we know, there arent any other glitches like this.

as for you and your run, in light of this conversation, what options do we have? if you feel it isnt clean then we can remove it. what about the other guy? his run should be removed too. looking at his obsoleted pb, he doesn't have the phone skip in that one.

anyways as usual, this is all open for discussion. given that there are like 3 active people here, i wouldnt expect much though lol.

United Stateslanzaa5 years ago

As of 09/13/2018

timing was originally supposed to stop when the screen fades to black and the credits roll.

no one on the leader board really followed this as everyone split at some arbitrary point after pulling down the sheet on the final painting.

timing now will end upon the final input which causes the player to lose control for the last time (triggers the final cutscene). for 99% of people this would make their runs about .5-1.5 seconds faster.

i do not intend to manually retime each run. if anyone specifically wants their run retimed, feel free to hit me up on discord and ill take care of it.

United Stateslanzaa5 years ago

ok right. yeah it makes most sense to have all runs end on the final input as a faster run shouldnt be considered slower just because it has extra cutscenes before the credits.

only problem is if we change the rules, everyone's run would have to be retimed as most people arbitrarily split after the final sheet is pulled. its not to bad though as most runs would be about a second shorter.

i can change the rules and say that from today, timing will end upon hitting the final input.

if anyone is upset or whatever they can ask me and ill manually retime their run.

also if anyone else here is lurking and has a different opinion/suggestion, im all for it.

A2ombie likes this
United Stateslanzaa5 years ago

rules say timing stops when the screen the fades to black but it seems no one on the leader board (myself included) follow that rule as we all split at some point after pulling down the sheet. doesnt seem too big a deal but technically most of us are ending upon final input. luckily the time between the two is about a second or less.

anyways, are the other endings similar to the inheritance where you trigger the final action and then a cut scene plays leading to an ending/credits? for that i figured it made sense to stop on the last input as theres no need to pad the run time with cut scenes.

United Stateslanzaa5 years ago

hey. i changed the leaderboards a bit to accommodate the DLC. no one seems to run it, so i decided to be the first.

the categories are now any% for the main game and any% the DLC. each category is separated between PC and consoles.

hope to see some runs on the board!

A2ombie, SNeaky, and Mattmatt like this
United Stateslanzaa7 years ago

ah yes i figured the text would only really matter in a competitive timing. and yeah i find the north american version has a few more zombies/dogs/lickers in certain spots requiring dicier dodges.

thanks guys

United Stateslanzaa7 years ago

obviously people going for the fastest times run the japanese version because of less text or whatever.

lets say two runs had the same input/rng/etc cept one was in english and the other in japanese. what type of time save are we looking at here?

About lanzaa
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