Comments
thread: The Site
CanadaTempystral4 years ago

When submitting to a marathon, selecting a game from the autocomplete menu takes you to the game page rather than filling in the form, making marathon submission difficult. It is still possible to select the game with the arrow keys and tab.

https://i.imgur.com/dvbJGhr.png

Unknown
CanadaTempystral4 years ago

I enjoyed my time at the event, even though I was only able to be there for one day. Thanks for having me!

What NASA did well:

  • The atmosphere was great. It was nice to be able to talk to other runners about their games in person and see them played.
  • The tech was very professional and setup times were quick (as far as I could tell)
  • The venue was pretty good

What NASA did not do well:

  • Maybe it was just me but I don't seem to recall having access to Wifi at the event. If we were given wifi as a group, I sure didn't see anything posted about it. In the future having internet access that's not data would be wonderful.
  • Communication/planning and social media presence in general is not stellar. I'm a student and it's not always easy to plan around work and school, and I'd bet a lot of other people have that same issue. Knowing which specific day my run was going to be held more than two weeks in advance would have helped immensely, especially considering that transit was not very convenient for those of us not driving. I'd agree with Gandair that in general, communication about planning could see improvement.

That said, even with those gripes I did have a great time and I'd love to come back for another run, hopefully with more free days next time!

thread: Speedrunning
CanadaTempystral4 years ago

I would personally recommend using mkv and remuxing into mp4 afterwards. Recording to mkv doesn't run the risk of a corrupted video file if your stream crashes and remuxing it to mp4 only changes the container, it doesn't do anything to the video. As an added bonus it supports multiple audio tracks if you use that feature.

CanadaTempystral5 years ago

Here's some data on level growth and what it actually does, as well as how difficulty affects the game. This data is currently incomplete since it's rather tedious to test every boss over and over.

https://pastebin.com/vsXBLerN

Summary:

  • Difficulty does not change weapon damage and does not interact with the character properties in any way.

  • Difficulty does not appear to change drops or the number of points gained from collectables.

  • The starting health range between Kids-VH is only due to a difference in starting rank. Modifying game memory to start with a different rank results in greater initial health. Gaining rank is enough to close the difference in health between difficulties.

  • Bosses have different health values between difficulties.

  • Bosses have several "stacks" of health with 64 health each. On Kids diff., most bosses have 4 stacks. On VH, most have 8 (but I have not yet confirmed this about all bosses.)

CanadaTempystral5 years ago

Marco: Handgun: 1 Machine Gun: 2 Shotgun: 16 Rocket Launcher 12 (4 x 3 hits) Grenades: 24 (8 x 3 hits)

Fio: Handgun: 1 Machine Gun: 2 Shotgun: 32 (16 x 2 hits) Rocket Launcher: 12 (4 x 3 hits) Grenades: 24 (8 x 3 hits)

  • There can only be 12 machine gun shots on screen at once
  • There does not appear to be a difference between damage values in each mode.
CanadaTempystral5 years ago

Hi all,

I just have a quick suggestion for those of us who run the game. There is a long, unskippable cutscene at the start of the game, which makes resetting tedious and could turn off new players from wanting to pick up this game. Super Mario Sunshine has a similar issue! However, unlike Super Mario Sunshine, our unskippable intro cinematic is not preceded by gameplay!

Proposal: When Larryboy spawns in the tutorial room, the game is automatically saved, so creating a newgame file to start runs from is trivial. Just load up the game, watch the cutscene, and then save+quit after the tutorial loads.

Starting from the newgame save is easy: Load up the save and when the tutorial loads, immediately pause. Then you can take out the memory card, and resume the game with time starting on "resume". Alternatively, start time when the save game loads and remove the memory card during a long voice line from Alfred. I'm not sure if the tutorial has autosaves along the way that would complicate this.

Anyhow, food for thought. Let me know what the rest of you think.

CanadaTempystral5 years ago

I had this game as a kid, and I actually never beat it - there's something rather cathartic about being able to finally put the game to rest. It's awesome that such an unassuming game has been gaining so much traction recently!

Pat_Speedruns likes this
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