Comments
InprisonedShadow1 month ago

Yeah RTA isn't really important, aside from helping validity and some accuracy. But thankfully the IGT does work fine. I think it's worth keeping RTA as a sub timing method for now atleast, just incase the IGT is changed or something in the future. There have been games that change their IGT and that makes past runs obsolete/inaccurate. I don't think that will happen with this game, but doesn't hurt to wait it out for a bit. However, we could make it so it's not necessary to submit RTA, but if you would like to, then go ahead! Probably would be good for the Full game categories, which I will do some testing with when I can and drop a resource to make things easier.

InprisonedShadow1 month ago

it's perfectly fine, RTA timer is just for reference and to help validity of runs. (not really important for a timing method) nice run!

StagecoachKing likes this
InprisonedShadow1 month ago

IGT should be the main/preferred timing method

InprisonedShadow4 months ago

If you click the IGT on the leaderboard/character you're looking at, it will automatically filter the runs with the IGT. That is immensely easier than building a spreadsheet to calculate almost 6 years worth of runs. Unless you would like to do that. The timing method has never been at the full front of the issues within runners/community. It's not perfect, but it is the best way to ensure accessibility and lively hood of the game. I've run all the smash games and other games of the same genre and this is almost always the right way to go about it. Especially with some games, the IGT isn't always perfectly accurate/is flawed. (ie ssb, nasb 1 & 2) Not everyone who is going to submit runs is going to want to calculate their IGT, especially if they are running more of the hundreds of categories that exist in this game. It's not laziness nor "unjustified" when we've put in a lot of work not just moderating the game, but playing it. Especially when the thing you want is just one click away.

InprisonedShadow8 months ago

congrats on the pb!

Black-Shadow likes this

are there any note worthy ones to learn for the run

is there a list of tricks/glitches that are used in Any%?

goatgoatgoatgoat

WesDog likes this
InprisonedShadow2 years ago

with the recent patch, the one that added in hugh neutron, gave aang a bug on console; where his down special will instantly KO in one hit. This from what i've seen is affected in all game modes.

This will be banned from runs on the boards as it will likely be patched out at some point (hopefully soon) as it's absolutely not intended. But feel free to get your very own free sub 1 min screenshot for bragging rights lol

again this is only on console and not on PC from what i've seen. Personally, i saw it on switch. If this is something you think SHOULD be allowed then feel free to leave your reasoning here if you want. :p Will probably lock in a couple of days

BladingLife and Arahpthos like this
InprisonedShadow3 years ago

this run also has WRs for Patrick's VH, H, M, & E ILs lol

InprisonedShadow3 years ago

if so which ones/versions are allowed?

InprisonedShadow3 years ago

dude i always knew there was something sketchy about the damn subway ending LOL makes sense why i can never reach my gold split on it

cheekychunk and MrMonsh like this
InprisonedShadow3 years ago

saves like 2 mins

Brobey and MrMonsh like this
InprisonedShadow4 years ago

thats happened quite a few times iirc where runners have had perfect master hands with Kirby for example. where you 1 cycle with up tilt

that alone doesnt need to make it a category, the topic of individual levels was brought up but just doesnt seem like the most viable thing to be made for an official category. along side not being able to completely grind a stage legitimately without resetting and starting over at the start just to get to metal mario for example.

InprisonedShadow4 years ago

I would be interested in running these if they became a category! a cool addition to them could be All Scenarios or All Light or All Dark Scenarios as well.

InprisonedShadow5 years ago

The first runs I did of 9.9 when it first made to leaderboards were done in that way. Mainly because I just wanted to do every characters run without a death. But after more runs and finding that starting at a difficulty lower than 5.0 can save over 30 seconds of time, there is no reason to start at 5.0. While the run still follows the same format and rules. Nothing about the run really changes except the difficulty on the first few stages. Which is changed to making the end of the run much more intense because the small mistakes or time it takes to beat a stage may result in under a 9.9 run.

Making a separate category just for the final stage to be on 9.9 is arbitrary and changes hardly anything, other than about 15 seconds of doing weaker damage to the Boss.

BetaBrawler likes this
About InprisonedShadow
Gardevoir is best pokewaifu Platform Fighter Speedrunner Chill person who doesn't sleep
Joined
10 years ago
Online
today
Runs
1208
Games run
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Last run 1 year ago
347
Runs
Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl
Last run 1 year ago
297
Runs
Super Smash Bros.
Super Smash Bros.
Last run 28 days ago
257
Runs
Smash Remix
Smash Remix
Last run 9 months ago
93
Runs
Super Smash Bros. for Wii U
Super Smash Bros. for Wii U
Last run 3 months ago
33
Runs
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Last run 1 year ago
30
Runs
Super Smash Bros. for 3DS
Super Smash Bros. for 3DS
Last run 3 months ago
19
Runs
Spider-Man
Spider-Man (2000)
Last run 5 months ago
17
Runs
Games followed
Rivals of Aether II
Rivals of Aether II
Last visit 6 days ago
32
visits
Mika and the Witch's Mountain
Mika and the Witch's Mountain
Last visit 2 months ago
7
visits
Arzette: The Jewel of Faramore
Arzette: The Jewel of Faramore
Last visit 5 months ago
4
visits
Nickelodeon All-Star Brawl 2
Nickelodeon All-Star Brawl 2
Last visit 1 month ago
36
visits
Pseudoregalia
Pseudoregalia
Last visit 15 days ago
23
visits
Star Fox: Assault
Star Fox: Assault
Last visit 8 months ago
2
visits
Aragami 2
Aragami 2
Last visit 8 months ago
3
visits
Super Smash Bros. for Wii U
Super Smash Bros. for Wii U
Last visit 12 days ago
19
visits
Games moderated
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Last action 1 day ago
1,277
actions
Super Smash Bros.
Super Smash Bros.
Last action 7 days ago
469
actions
Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl
Last action 2 months ago
192
actions
Super Smash Bros. for Wii U
Super Smash Bros. for Wii U
Last action 4 days ago
125
actions
Smash Remix
Smash Remix
Last action 1 month ago
37
actions
Rivals of Aether II
Rivals of Aether II
Last action 18 days ago
21
actions
Super Smash Bros. for 3DS
Super Smash Bros. for 3DS
Last action 3 months ago
15
actions
Multiple Smash Bros. Games
Multiple Smash Bros. Games
Last action 7 years ago
7
actions