Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Please listen or watch if you have a moment:
Please contact me through message here, private DM, Discord, etc if you have or make fully working emulation for this game 100 USD bounty. Must be fully working emulation, running the game as intended on the arcade.
Last game in the series so far for Senko no Ronde,
Not much to add here except that this is probably the most easily available version to play, in addition to have dlc.
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Changed the category name to Arcade
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Attached the difficulty variables for the sub category.
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Same standard difficult percents this time around too.
Request if you wanted character annotations, or other things added.
Unico, back in 1995 released this, entry in Korean arcades, with some surfacing in rare places, or in some curious arcades in Japan. There's a lot to pick a part here, but as far as Kusoge certified. Anything in the Masters Series is most definitely on the list not just for gameplay but for stealing assets, sounds, etc.
In present times its all fun to enjoy this so please, grab your controller and see what sillyness you can find. It's sure to be a speedrun anyway you play it.
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Renamed Category
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Added Sub Category Difficulty
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Just kept the 3 choices to Easiest, Normal, Hardest percent. this game may or not be affected. Need testing.
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Removed High Score.
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Added Annotations for Characters
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Removed invalid runs.
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Fixed the rest of the toggles on settings to match with other boards.
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FGC Speedrun Discord, https://discord.gg/6Ay9bmb Linked
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The Masters Fighter, the PlayStation exclusive version (not a port) https://www.speedrun.com/the_masters_fighter is also up for you to challenge.
Samurai Shodown Warriors Rage, or known as, New Chapter of Samurai Spirits, Strange Tale of the Swordsman: Revival of the Blue and Red Blade, or known as, Samurai Supirittsu Shinsho - Kenkaku Ibunroku: Yomigaerishi Soukou no Yaiba, or known as, that one ps1 exclusive sam sho game.
Whatever you call this game, Many of us are just discovering it. Maybe your a master, try your hand at some speedruns, and lets learn about this rare part of Samurai Shodown / SNK history together.
Some changes to the leaderboard, suggestions always welcome, and please post any strats or info about this game. It really isn't well documented so the more to add, even a little, the better.
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Added Character Variables.
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Not sure if all characters added completely, wiki said 23 characters, some sites had less, might be secret ones unlockable?
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Removed 1CC
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Added the Difficulty Sub Category
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Renamed the main category to Arcade
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LEVEL 1, LEVEL 4, AND LEVEL 8 added as acceptable categories to submit to. No other variables so there is no any percent.
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Theme is cool, kept it.
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Added the discord, post the cool findings in there as well.
Hinokakera was a game I recently found out about through @BOSSCAT, although I am late to the party, I feel as though this game released well ahead of its time. It might have one of the heavier systems of an anime styled fighter that I have played, and its got some cool flair to it.
I did some minor updates.
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Added character variables.
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Aya Immortal is tournament legal and allowed. As well as she is unlocked from the start.
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There are special fights after the credits on normal% I am going to assume they are on hard and or nightmare%.
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Difficulty spikes very accordingly to the name of % - so hard mode is not something I can clear at this time and nightmare mode is just that right now, a nightmare of a task.
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Double checked previous runs. and self verified for now.
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Added the fighting game speedrun discord. https://discord.gg/6Ay9bmb please join if you have a question or cool strats / media you wish to share!
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We are still looking for the previous versions of this game, contact if you have or know where to get for this doujin fighter!
The start of the X2 series, some crazy high damage in this game, along with the introduction of many tension, ik's and many things we would get used to calling normal for the guilty gear series.
Some small updates
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Variables renamed to reflect both the PS2 and Arcade versions so there is no mistake on selecting.
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Minor differences with some infinites and damage (slayer grab infinite) between the Arcade, which is why they are separated. The load time is slightly faster on the arcade as well in this release only.
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No Instant Kill Challenge has not been added but can be if someone does a run first. Please see the rules over at https://www.speedrun.com/ggxxr Guilty Gear X2 follow up game #Reload for more details.
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News made for the update.
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Join the discord https://discord.gg/6Ay9bmb if you haven't already.
Post here if you had questions or comments. The discord is open to all to discuss and post content about the game as well.
Guilty Gear X2's next game was #Reload, a welcomed upgrade to original Midnight Carnival. While not completely fixing the balance of the original, It did add Robo Ky, and historically it was a big deal that this game had the ability to play online with the Xbox.
Going back to older versions has led to new discoveries for players of this game, especially with the release of the GGXX #Reload PC version. This realization also leads to updates for the leaderboard.
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Chose to show emulator runs by default (more runs are now visible on the board that were previously hidden.)
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Disabled IGT, Don't know why this was turned on but it was glitching some runs and records. This game and all other entries in the GGXX franchise use Real Time Attack (RTA.)
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PC loading is completely different from Xbox/PS2/Arcade releases. Time to skip the loadings is essentially built in. However with the GOG, Steam, and other PC releases your able to skip that section entirely. This means the original releases have no way to compete with this.
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Will add a separate sub category variable for the PC version.
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Removed console unlocks or no unlocks. If your already playing ANY% then ANY character is ok.
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Removed the time variable. From here on out, time should always be the default. After watching speedruns and doing diligent research. Time has no visible impact on AI behavior. And If your playing to get time overs in guilty gear, your doing it wrong. Please use the default time setting outside of anything that's no any%
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Console unlocks were not defined, I will put a list below this to show what they are/were for each game. If I miss some please notate.
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Archived Survival Mode, there are currently 0 submitted runs, if it is desired to have back we can unarchive it.
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M.O.M mode was under misc for this leaderboard with 0 submissions as well. For right now it has been archived. If a run is submitted it will be added back, if its a full completion run.
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Removed the "Other" under run types. Not a single run used this variable and its undefined. Basically no idea what other means, and it seems none of the runner did either.
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Arcade No Instant Kill Challenge has been added as main category.
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Moved the Any% to its correct spot under the difficulty. Again changing the time, round, and using secret characters fall under this percent.
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Grandfathered the old 1 round Easy, and Normal, and Manic runs, under misc. You can still submit to the 1 round challenge there. I also beat the WR time for these before switch, so I misc'd my own runs as well.
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Switch Difficulties to have the above mentioned Any%, and keeping Beginner, Normal, and Maniac, adding the percentage symbol to show that its the category.
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The only Instant kill runs were Any%, rechecked all runs.
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Fixed the link on some runs so the video would embed properly.
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1 round runs that use anything above the Beginner percent difficulty were put in the misc category mentioned above named NO IK 1 Round Challenge. @diabetesNINJA @Antea @norinori74 and @DBcade have runs under that misc section now.
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@waniknife, who did the default round and time on maniac was moved to the appropriate category.
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Arcade's Variable difficulty set to: Any%, explained in detail her, Beginner%, Normal%, and Maniac%
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Arcade's No Instant Kill Challenge also has its Variable difficulty set to: Any%, explained in detail her, Beginner%, Normal%, and Maniac%.
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Annotations for Rounds and Timer removed. Outside of Any% you MUST use 99 default timer, and the 3 rounds. The standard has been set long before this site existed, please keep the arcade speedrun rules standard for games that have an arcade release.
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Run types variable removed.
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News thread made, this change will be reflected on ALL Guilty Gear boards, even adding No Instant Kill Challenge to previous runs. Please enjoy the cleaner board, and more clear way to run the game.
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Fighting game speedrun discord https://discord.gg/6Ay9bmb updated as well. Please check there.
Feel free to post below if you questions or comments regarding the game, this was a huge change log but this game really deserves the best treatment. You can also reach out on the discord.
Fight against commandos, yokozuna, teenage girls, muai thai users, George Foreman, old karate men, the T-800, and last but not least, Mr. Bear.
Also on the extreme difficulty list, mainly due to Mr. Bear having ultra instinct and being able to whoop your ass for free especially on harder settings. I think this bear surpassed Ryu...
Fixed and updated the leaderboard with the following:
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Individual Leaderboards fixed.
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Categories renamed and set with default displays,
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Disabled the ability for mods to verify their own runs by default.
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Added the discord https://discord.gg/6Ay9bmb Any loops, or strong strategies are more than welcome to be posted and shared over there.
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Added Character Annotations, as well as attached them to the current runs.
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Removed the Continues / 1CC sub variable.
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Fixed back end variables.
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Changed the theme, and added the most appropriate background.
To all who challenge the multi-fighting style championship, I seriously wish you the best of luck!
The world of Star Gladiator is dripping with style and tech. Plasma Sword added a even more characters, and quality of life additions from the previous release. I think overall this was capcoms attempt at a galaxy like style of story line, and its underplayed for sure. I hope people come to play this game and experience the game, who knows maybe down the line we will get a sequel to what was started for this game.
Some minor quality of life updates
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Added character annotations. Attached to the current runs on the board.
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Doublechecked runs, some quality of life issues but all seems fine.
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Removed the 1CC category as seems to have no impact on the game. If people want it back it can be added as an annotation.
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Needs testing about bonus fight or if it just changes the end fight, for Arcade only. Doesn't need a category, doesn't give any kind of true ending or special scene.
From Gamefaqs "In order to fight against Kaede or Rai-On, you need to be able to: Finish three rounds with 'Plasma Strike', Finish two rounds with 'Perfect', Finish a round with 'Plasma Field'.You also need to make sure not to win a round by time out or use a continue"
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Added the discord https://discord.gg/6Ay9bmb to the fighting game speedrun discord.
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Everyone should message their fighting game friends to run the game.
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Edit: Be sure to check out the first game too https://www.speedrun.com/star_gladiator_episode_1_final_crusade
If your looking for the Samurai Shodown main speedrun group its in https://discord.gg/6Ay9bmb , the majority of the games are fighting ones.
If your looking for info on this game be sure to message @BOSSCAT on discord.
Daraku Tenshi is, and has always been a fantastic game in my eyes, its got fantastic sprites with some well developed gameplay.
The cast is bit lacking in their tool kits, but maybe that would all get fixed, and some additional characters playable when the version we all have been waiting for will release at some point. heavy breathing
In the meantime, if your just discovering this game, or feeling like taking up a cool challenge for this well loved game. Try a speedrun!
I've updated the leaderboard with a few things,
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Added the Character Annotations. So you can note who you use for the speedrun.
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Added the ability, for now, to submit on the same board with another character. If we get more runners I would absolutely be inclined to add IL's but this is basically the same thing.
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Attached the FGC and Beat em up discord. With the state of fighting game speedruns the way it is, we need to make sure we support the Speedrun community and talk about our run to get it into possible events.
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Fixed the background, added a higher resolution image.
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Switched the image for the game to the actual poster that was used for release, and so it fits visually when loading the page.
Good luck to all runners, never give up on this game!
This title is no joke. This game is on an ultimate level of difficulty. I must admit to almost three weeks running this game to get nowhere. Merely doing the important duty of warning you fellow runner. Your execution and patience will both be tested with most warriors including myself wearing the shame of being able to clear this game.
I have blown the dust off this board and prepared it for the fast game players to see, However I must warn you before booting up this game again, it is not for the weak willed.
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Banished the shameful incomplete runs.
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High score gets you no favors, and we know its not appreciated or considered true in the warriors of fighting game community. Removed for all time.
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Shogun, Samurai and Youkai have been enlisted for your choosing.
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The legend of @Dumple was inscribed correctly.
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Added a background and slightly changed the screen, happiness and any emotions will only hinder your gameplay. Embrace nothing, only your fight matters.
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Opened the road to the fighters and group of people who like to punch with buttons, it is said this is a great place to spread word of your findings. https://discord.gg/6Ay9bmb
A final warning, and a best of luck to all who travel the road of the Shogun Warrior, also known as, the Fujiyama Buster.
A great action belt game for the super famicom. Also based on the anime of the same name. Lots of weapon variety, and tons of combos.
The game does little handholding but after a few attempts you can probably clear this with less trouble, especially with their being so many answers to all the enemies you face.
This leaderboard was never set up to represent the game, so I have done several things.
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Submitted @gameO time on his behalf from RTA in Japan.
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Removed any highscore or incomplete categories.
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Removed 1CC variables.
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Removed @BOSSCAT submission to avoid any issue.
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Added Arcade Clear.
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Set the difficulty default to normal%
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Changed the theme, and picture associated with the game to the official box art.
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Attached the https://discord.gg/k5wmNCSaVE Anime Speedrun Discord.
Happy running!
A gem of a game, this one really shows off practicing combos, timing, and item and gauge management. This is one of those games for the Naomi hardware that in my opinion makes it one of the best, it's a bit challenging, and can take some real practice but in full swing this game really moves.
I decided to give this board some real quality of life upgrades, mainly because it deserves it.
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Theme updated (But I need a higher res version of the background I chose.)
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Poster used for the game image.
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Main category changed to Arcade.
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Difficulty properly slotted. Default category is Very Easy% as of now, due to @BOSSCAT having the only run.
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Character Annotations Added.
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Current run updated with the variable.
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Other unnecessary variables removed. We can always add 1CC back as an annotation.
This comes as a top recommendation, with the ability to emulate Slashout now there is no reason not to try this one at the least.
An upgraded version and follow up to Violence Fight, this time you get to even throw hands with a bear!
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Added the annotations for Character choice.
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Fixed the difficulty variable, default is now normal arcade.
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Removed 6 year inactive mods.
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Discord linked https://discord.gg/6Ay9bmb
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Removed any unused or high score categories.
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Current runs adjusted and added notes about emulation.
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Added the consoles, its still available at the time of this posting through Switch, and PSN (PS4)
If you havn't had your face punched in enough today be sure to try the original grime game Violence Fight over at https://www.speedrun.com/Violence_Fight
Violence fight the prequel to "Solitary Fight" and arguable more cheap.
Try your hand at beating this game, Is Ben Smith really the only champion?
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Added the annotations for Character.
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Fixed the difficulty variable.
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Naming conventions inserted, can be changed on request.
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Discord linked https://discord.gg/6Ay9bmb
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Removed any unused or high score categories.
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Current runs adjusted and added notes about emulation.
In the meantime, when your not scared like me of this game, you can try out https://www.speedrun.com/solitary_fighter Though its still just as frustrating at first. Look forward to seeing who takes up the challenge.
Savage Reign, Is a game where not only does the AI not play nice, but you are subject to not being able to use a lot of your arsenal early on. I applaud anyone who can even clear this game.
This game is actually on my hardest fighting games list, close to the top because of its constraints and it being a perfect example of AI reading your inputs.
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Added the character Variable.
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Set the default category to Arcade Level 4.
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Attached the community discord.
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Removed the 100k and other highscore categories for this game.
Shoutouts to Dumple san for having a 1CC of this game with Carol. Feel free to ask a question here, or even better posts tips and strats if you have them.