Yorumlar
Arizona, USAMalkierian1 year ago

Change your video plugin. Jabo's is known to have issues like this. GlideN64 is the one we recommend most. Just make sure to disable the framebuffer emulation. You might check out the Project 64 link in the Resources section, it has a pre-packaged build with all the plugins, as well as setup guides for all of it.

Arizona, USAMalkierian2 years ago

Thanks for those, guys. When I get another run in, at least we'll have three. Kind of disappointed no one else has joined up though XD

Arizona, USAMalkierian2 years ago

Yeah, I hadn't updated the list in the image for a while. Had no idea about that flyguy on the cannonball route, guess I'll have to do yet another run XD. I agree with Dezod on the inclusion of the other ones. Specifically the bullet bill and chain chomp because, like you said, you don't actually kill them. I think the same would be applied to the chairs. They're more of a despawn than a kill, just like the bullet bill. That's one reason why the primary rule of the category was "Every enemy you can kill".

SaySurprise bunu beğeniyor
Arizona, USAMalkierian2 years ago

New PB video, 53:36. Very disappointed with this one, but it has all the enemies we know so far.

Dezod bunu beğeniyor
Arizona, USAMalkierian2 years ago

OK, so from what I could tell, you didn't actually miss as much as you thought. Other than the bat you found, the snowman I found, and the piranhas we both missed in THI, you only missed the pyramid flyguy in SSL and the second moneybags in SL. You got everything else known.

Dezod bunu beğeniyor
Arizona, USAMalkierian2 years ago

Good lord, you're right. There's so many to keep track of. I know I got those piranhas in my first run. And no, that other bat was not on my list. The wonderful joys of fleshing out a new, long category XD

Dezod bunu beğeniyor
Arizona, USAMalkierian2 years ago

@Dezod I'm so sorry, but helping a friend through this category, we found a fourth snowman to kill in SL, right at the bottom of the slope people triple jump on to get to the igloo from the start. You and I both have to do another run :'(

Arizona, USAMalkierian2 years ago

Awesome, Dezod! Just as a clarification, this would have been a 50, not a 49, since standard intro skip timing starts at 1 minute on file select, but that was a great run. I'll definitely have to have a look at how your routing choices compare optimally.

Arizona, USAMalkierian2 years ago

No rush on the submission, I'd just like to pull in enough to put it on the leaderboard.

Arizona, USAMalkierian2 years ago

Got a new run, making sure to get the second tiny piranha plant, as well as the small koopa and its neighbor tiny goomba that I'd forgotten on the last run. 53:30 now.

Arizona, USAMalkierian2 years ago

Ahhh, I see. All I know is that I counted the same number of goombas as All Goombas, so if that's how it is there, then that's how it is here. That would technically be classified under the "unkillable" category.

Arizona, USAMalkierian2 years ago

How do you count most of the time? I rarely see it fall. If it falls down on its own, then, according to the rules I put forward, you'd have to reenter the stage to get it up there again (which I believe is no different from All Goombas). But like I said, I've almost never seen it fall, and didn't have problems with it during any of my runs or practice.

Arizona, USAMalkierian2 years ago

That 3-4 hour figure was exactly why I'm not 100% certain I got everything, because that was the last I'd heard, but I can't think of anything else.

YOU'RE RIGHT! How'd I forget that one? But, that's still only a few seconds added. I just can't understand where that 3-4 hour figure came from before.

Arizona, USAMalkierian2 years ago

Rules: -Every enemy that you can kill/defeat in the game must be defeated, including ones that don’t give you coins. Includes all minibosses. -Enemies that respawn (such as bobombs, moles, and snowmen) must only be killed once -Enemies that can’t be killed (thwomps) can be ignored. -Enemies, like bobombs, that can explode on their own, must be triggered by the player and must visibly or audibly die in the run. If you trigger a bobomb and it doesn’t explode before you die or exit course, it doesn’t count. Also, if one gets hit by the bubbles in BOB, it also doesn't count. The only exception to this is the player throwing an enemy off the stage. They will die/explode on impact, and thus can be safely assumed to be killed. -Any enemies that fall off the stage on their own must still be killed by the player. They can sit on the death plane, and thus cannot be assumed to be dead just from that. This typically would require a stage reentry. -Intro skip allowed

Enemy list: https://i.imgur.com/lI1mNE8.png I'm about 95% certain I got all the killable enemies, but if I missed anything, let me know.

Anyone who does a run and posts it here will be added to this leaderboard spreadsheet: https://docs.google.com/spreadsheets/d/1Hdv2OlsdPnbbSwU4RRu4QJ8Qguf0WmEFhGXBisGLDZk/edit?usp=sharing

Run example (second PB):

Joanbros, Wookis ve 2 diğerleri bunu beğendi
Arizona, USAMalkierian2 years ago

So have we decided to exclude the bullies then?

Arizona, USAMalkierian2 years ago

So wait, if Chuckyas are bobombs, could bullies technically be as well? I mean, most of them are small black balls like the bobombs, but the Chuckyas don't blow up on a fuse. Is being able to pick them up and throw them to kill them the delineating factor?

Arizona, USAMalkierian2 years ago

Current WR, as far as I know:

Arizona, USAMalkierian2 years ago

Is this game dead? I have one run that's been waiting 3 months for verification, and 5 or 6 others that are a month and a half old.

Arizona, USAMalkierian2 years ago

Technically that's what they do now, they're just hidden by default. And no, I personally wasn't discouraged because it's a fun game, but it'd be nice to actually have it count for something instead of being relegated to the understairs closet just because I don't have the money to buy everything needed.

Half-X, Artemis, ve Gerbiez bunu beğendi
Arizona, USAMalkierian2 years ago

Cool, thanks for the info.

Malkierian Hakkında
Katıldı
4 years ago
Çevrimiçi
2 months ago
Oyunlar
155
Oyunlar oynandı
Super Mario 64 Category Extensions
Super Mario 64 Category Extensions
Son yarış 6 months ago
50
Oyunlar
Super Mario 64
Super Mario 64
Son yarış 10 months ago
32
Oyunlar
Thousand Year Door 64
Thousand Year Door 64
Son yarış 1 year ago
21
Oyunlar
Mario Tennis 64
Mario Tennis 64
Son yarış 2 years ago
13
Oyunlar
Phasmophobia
Phasmophobia
Son yarış 3 years ago
11
Oyunlar
Super Mario 64 (PC)
Super Mario 64 (PC)
Son yarış 2 years ago
7
Oyunlar
SM64 Sapphire Co-Op (PC)
SM64 Sapphire Co-Op (PC)
Son yarış 2 years ago
6
Oyunlar
Super Mario 64 Co-Op (PC)
Super Mario 64 Co-Op (PC)
Son yarış 2 years ago
5
Oyunlar
Takip edilen oyunlar
Super Mario 64 (PC)
Super Mario 64 (PC)
Son ziyaret 1 year ago
24
ziyaretler
Super Mario All-Stars
Super Mario All-Stars
Son ziyaret 2 years ago
10
ziyaretler
Super Mario 64 Co-Op (PC)
Super Mario 64 Co-Op (PC)
Son ziyaret 1 year ago
63
ziyaretler
Mario Tennis 64
Mario Tennis 64
Son ziyaret 1 year ago
55
ziyaretler
Super Mario 64
Super Mario 64
Son ziyaret 1 year ago
511
ziyaretler
Super Mario 64 Category Extensions
1,232
ziyaretler
SM64 Sapphire Co-Op (PC)
SM64 Sapphire Co-Op (PC)
Son ziyaret 1 year ago
39
ziyaretler