When they say “glitched” that means you can escape the map, which I don’t really do. If you do escape the map and do it right, you can beat Big Scary much faster by doing that. So if you were to say accidentally do a keypad glitch, then you would have to call it a glitched run which is just annoying.
Pickle, I’m guessing you really don’t like glitches. But, I guess a glitchless category seems okie dokie.
I think glitches should be allowed in the Full Game speedruns of Big Scary (EXCEPT for escaping the map, obviously). Why? Well I got two good reasons
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Almost every other videogame has glitches incorporated, which makes it truly fun to speedrun. The point of speedrunning is seeing how fast it is to beat a game by any means.
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It's hard NOT to do glitches. I had to restart quite a few runs because the monsters we're "stuck" or I accidently did the keypad glitch. Like just imagine you're on level 14 in a full game run, and you accidently do the keypad glitch, that's like 30 minutes WASTED on accident.
The point of speedrunning is to try to beat the game as quick as possible, that includes glitches. I think we should have them.
For level speedruns, I think non-escaping map glitches also would make sense, but I can understand why you moderators wouldn't allow that. Anyway, that's all :)
Yes, that's how people have been doing it. So I just copied :)
Me too Pickle, but Silverman doesn't really like it when people ask for verifer/mod. Over time you might be able to get it if they trust you. But I guess asking never hurts
I mean, I could. If I'm ever speedrunning I'm usually in the code: Floppa.
I'm not 100% sure on how to teach that, but I could try.
Incase you didn't know Pickle. That is now only countable in "glitched" speedruns... I think
The rock was in like the perfect place. If you found that one first, it would've been an AMAZING run
Hold up, that monster looked like it was stuck in place at the start. I thought you couldn't do that?