Hey folks.
It would seem that the game allowing multiple binds has been allowing FAR more shenanigans than we could have anticipated. It's only been a couple days and we're already starting to see some worrying things become possible, giving an overwhelming advantage to keyboard players and cropping up some rather uncompetitive patterns and strategies.
We don't want to ban this sort of thing outright, as it can legitimately make the game more accessible. However, we clearly cannot leave it completely unregulated either and let the whole speedgame become a wild west of "macros".
We've been considering putting a limit to how many different keys can be set to have multiple actions, or having a specific list of combinations that are legal to assign to any one key. Maybe both. We are also considering to have a hard limit to how many different buttons can be assigned to any one action.
We plan to put this up to a poll on the Discord server to see what approach we go with, but we'd also like to hear what ideas you might have to come to the best compromise possible. So, whatcha guys think?
Moin,
after the shocker that was today, we'd oughta bring you up to speed (lol pun) what's been happening the past day for Swap Mode.
A major trick was discovered for Swap Mode (1P and 2P) titled
In short on how it works: In Swap Mode,