Update 0.4.0 - The Modifier Update
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Update 0.4.0 - The Modifier Update
Опубликовано 2 months ago от
  • ADDED MODIFIERS!

As of right now, there are 5 modifiers that can be toggled in the Armory:

Precision - If any of your arrows don't hit an enemy, you die

Quiver - You have a limited amount of ammo. Killing enemies gives you ammo. If you have no ammo, you are given some

Omega - Shooting is disabled until you reach a specified point on the map. Your health is doubled

Singleshot - You can only shoot one arrow at a time

Doubles - Every enemy spawn is doubled

More will possibly be added in the future

  • added a stats screen on the time trial end screen that shows you various stats about your run performance

  • there are now teleporters in the armory that transport you to levels instead of magical air

  • teleport distance now compensates for your height! this should make tall players and short players a bit more equal. (for example, you can make those high up teleports in bunker even if you're 5'0!)

  • walking has been buffed. you now move a bit faster, and the penalty added onto your teleport delay for walking has decreased

  • arrows now have visible trails! it's something i've been wanting to do for a while, but only now found a good solution

  • replaced the Strafe enemy in arena with a new enemy called Burst. take a wild guess at what it does :p

  • added levers

  • reworked buttons to not be as annoying and fragile

  • the scout now has a new mesh with some animation! it is definitely still a concept and not final at all.

  • added options to disable turning and walking for people with drift. they can be found in the "turn mode" slider and the "walk mode" slider

  • added interpolation for walking! basically means that walking should feel way smoother now

  • the switch bow hand button is now a lever

  • fixed a bug where arrows would get sucked into the wall if you were shooting close to it

  • tweaked particles

  • tweaked post processing

  • fixed some issues with opening and closing the pause menu

  • enemies now physically collide with each other

  • enemy hit and death sounds are not affected by distance, meaning you can hear them from across the map

Статистика игры
Подписчики
17
Времена
185
Игроки
23
Последние новости
pre-release 5.0

this is a big one, and im gonna forget some stuff.

why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.

  • new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time p
21 days ago
Последние темы
Опубликовано 2 months ago
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