pre-release 5.0
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pre-release 5.0
Опубликовано 1 month ago от

this is a big one, and im gonna forget some stuff.

why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.

  • new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time playing, it automatically puts you

in the tutorial.

  • physics based hands! i'm using a hybrid method, where your hands are only physics based when they need to be

  • new physics based props in the armory and the tutorial

  • every enemy has had their health and speed nerfed individually

  • graphical tweaks

  • the teleport hover sound should be less obnoxious

  • snap turning now has a bit of motion to it to make it less disorienting

  • enemy arrows move slower

  • new outline shader. it's applied to various things

  • new hand offset system. your changes should actually save now.

  • added more effects to enemy death

  • made teleport more reliable at high framerates

  • tons of misc. improvements and bug fixes that i forgot

  • removed quiver modifier. i wasn't really happy with it, and it was causing a lot of issues in the code.

i'm def gonna revisit it eventually tho so dont worry

also theres a new update naming scheme.

example: UPDATE 0.5.0 = pre-release 5.0. UPDATE 0.4.1 = pre-release 4.1

happy new year!

Статистика игры
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Последние новости
pre-release 5.0

this is a big one, and im gonna forget some stuff.

why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.

  • new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time p
1 month ago
Последние темы
Опубликовано 3 months ago
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