this is a big one, and im gonna forget some stuff.
why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.
- new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time playing, it automatically puts you
in the tutorial.
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physics based hands! i'm using a hybrid method, where your hands are only physics based when they need to be
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new physics based props in the armory and the tutorial
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every enemy has had their health and speed nerfed individually
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graphical tweaks
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the teleport hover sound should be less obnoxious
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snap turning now has a bit of motion to it to make it less disorienting
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enemy arrows move slower
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new outline shader. it's applied to various things
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new hand offset system. your changes should actually save now.
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added more effects to enemy death
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made teleport more reliable at high framerates
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tons of misc. improvements and bug fixes that i forgot
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removed quiver modifier. i wasn't really happy with it, and it was causing a lot of issues in the code.
i'm def gonna revisit it eventually tho so dont worry
also theres a new update naming scheme.
example: UPDATE 0.5.0 = pre-release 5.0. UPDATE 0.4.1 = pre-release 4.1
happy new year!
this is a big one, and im gonna forget some stuff.
why is this the first update in over a month? the short version is that i encountered a ton of project management issues that i'm still dealing with.
- new tutorial! this is very unfinished and im gonna change it a lot. if it's your first time p