Comentários
jogada: Star Citizen
Germanycaesarlp4 months ago

Well Done :D

Desconhecido
Germanycaesarlp4 months ago

Congratulations, very smooth run

jogada: Star Citizen
Germanycaesarlp11 months ago

Looks good, some unexpected skips as well, keep grinding :D

jogada: Star Citizen
Germanycaesarlp1 year ago

Oh my some of these turns really looked close :D Well done

Desconhecido
Germanycaesarlp1 year ago

Nice Job :D

tópico: Star Citizen
Germanycaesarlp1 year ago

Added the new Version, not sure if the Races changed, sooo...

jogada: Star Citizen
Germanycaesarlp1 year ago

Congrats to WR, really nice run.

ArcaneAsylum curtiram isso
tópico: Star Citizen
Germanycaesarlp1 year ago

@ArcaneAsylum I don't think the rules are ambiguous anywhere, it clearly states "stop timer when the checkmark is pressed on Rover Bay panel and the "Open" screen pops up". So you'll need to enter the correct code and hit confirm. On the Memorizing Issue: As far as I know, reentering your bed after leaving the pod is impossible. So that would immediately conflict with the starting point. Also as I stated earlier the route from the bed to the Fan is far from optimized, so there is at about 15 seconds to gain. The Spawn point seems to have a minimal impact of about 2-3 seconds. Additionally, I feel like the added challenge of memorizing a code under pressure, adds to the run. Also, I have no idea why you would clog the work mines with bodies, as most runs don't die there. As to current issues regarding PES and any recent Updates I'm unsure how bad they actually are, so I'll leave that to decide for the other mods. Server Issues have been a thing in this run since it has been called to life, and since we are talking SC there will always be something. I fondly remember switching servers every 20 minutes because your player would randomly trip and fall. That is no reason to not change the rules, but we can't amend all server and game-based issues here, there is just way too much.

tópico: Star Citizen
Germanycaesarlp1 year ago

We did move the end to the Rover keypad however I think since there is still time to save in the beginning from the bed to the fan, that part should stay. And regarding the new Split, I don't think that is necessary, as we will only have to retime one run and the following ones will just use the new endpoint. I think of the Splits more as really run-changing changes, like the removal of the fps limit glitch and the addition of the mines.

jogada: Star Citizen
Germanycaesarlp1 year ago

Retiming is needed, as the starting condition was not followed.

tópico: Star Citizen
Germanycaesarlp1 year ago

Looks great, currently a bit busy but I'll add that soon™

tópico: Star Citizen
Germanycaesarlp1 year ago

If you can outline some Rules, I'll gladly add one. Currently, I'm not sure about a starting point and how to select which bunker to alleviate some randomness, since otherwise you'll have to reset for probably hours to get the proper mission.

tópico: Star Citizen
Germanycaesarlp1 year ago

Since now the end of Klescher has been prepped with mines and the frame limit glitch in no longer possible in vanilla we've split the leaderboards. i hope you'll have fun running agein :D

jogada: Star Citizen
Germanycaesarlp2 years ago

Timed in Vegas, due to close 1st place.

jogada: Star Citizen
Germanycaesarlp2 years ago

Retimed due to close 2nd place

jogada: Star Citizen
Germanycaesarlp2 years ago

Well done, i knew i could save time in the second half but crushed my time :D Well then i better get on beating that :)

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