OBS.: Comente em inglês, porque os runners podem não responder sua pergunta ou ele pedem para comentar em inglês, okay.
Respondendo seu post: Não precisa ser uma nova categoria, mas sim uma subcategoria ou até mesmo uma variável, porque Category Extensions não é muito competido. Apenas coloque em PS1 > Emulator e deixe um comentário antes de enviar a run informando que você fez no celular. Mas ai não sei se é permitido jogar no emulador através do celular, sei que no PC é permitido, olhe as regras da leaderboard principal que eles mostram qual é o emulador permitido.
Hello runners, first of all thanks to Mod @Xalix77 for adding me as a moderator. I was already planning changes for leaderboard like times and themes. What has been added or updated:
- Server on Discord for easy communication - New colors - New speedrun logo - New cover - New icons - Rules updated - New theme background - The Normal and Hard difficulty categories have been removed and the runs have been moved to Any% - The difficulty has been added as a variable in the individual levels and the full game - All runs (Full Game Leaderboard and Level Leaderboard) have been re-analyzed
I made an analysis of all the runs and some were retroactively rejected for not presenting proof videos, duplicate runs.
Please create an account before logging in. https://discord.gg/aJC94XTZJq
@uhLuminati It is better to wait a little longer, if he is going to comment on this post, if his runs are not analyzed and a long period passes you can make a complaint with the site moderators themselves to add you as a moderator and solve this problem, BUT looking at his profile, he was online 21 hours ago, so he is not inactive. @Xalix77 if you are reading this post and don't have patience or don't frequent speedrun.com for a long time, you can add me as a "mod verifier" only, because I love this game, I moderate several leaderboards and I am very active. @uhLuminati have a discord account, it's good communication there.
How long are your runs unanalyzed? weeks? months?
He has discord and can communicate in the message tab of the speedrun .com site itself.
They are challenging, but would not be competitive categories for speedruns.
What would your categories be?
First of all thank you moderators for adding me as a moderator, because I really love this game and research it a lot.
- Enter our speedrun server that is already added
- Rules updated
- New colors
- New speedrun logo
- New cover
- New theme background New icons
- All runs (full) have been re-analyzed
- Category for PC added
- Individual Level added
- Links: Download the game and fixes
I made an analysis of all the runs and some were retroactively rejected for not presenting proof videos, duplicate runs or prohibited emulators.
(Detail: Calm down, the old runs will remain, only from the date of April 19, 2021 will no longer be allowed the psxfin emulator and others, READ THE RULES).
Please create an account before logging in. https://discord.gg/SdHawdpat3
Any runner who runs on PS1 has heard of the PSXfin v1.13 emulator, he is very old, but he is very controversial emulator, because he had problems and some games did not even run on it.
But one of its peculiarities that involve a lot in speedrun are its loadings screens that are faster. Because of this detail, many leaderboards don't allow this emulator, it's very rare to find.
And in Disney's Lilo & Stitch game (PS1) this emulator is also forbidden. I did a post sharing my emulator tests for you to have a notion of how the emulation has many differences: https://www.speedrun.com/disneys_lilo_and_stitch_ps1_/thread/v0gk4
I looked at the run and realized that I was using a forbidden emulator. Sorry to the runner and the moderators, but this is not right, allowing multiple emulators or the rules are not up to date can have these incidents.
Run link ("WR" Any% in 27m 09s by AleRota_VIRUS): https://www.speedrun.com/disneys_lilo_and_stitch_ps1_/run/yo74gkdm
Proof image (it does this several times):
I do not know, I think the moderators have not yet checked that AleRota_VIRUS runs do not have a proof video. Runs only: Any% 30:58 in 2 years ago Any% 29:53 in 2 years ago has proof video.
Who should be in first is Violin Any% and me (WagnerBrasil) 100%
I read the post https://www.speedrun.com/disneys_lilo_and_stitch_ps1_/thread/2zx9z And I wish they would add individual levels and create the Any% and 100% categories separating Console and PC.
BUT you should know that the time trial has a strange glitch that works on PS and PC, which is to pause the game in the middle of the start to skip a few seconds of time (as shown in the video below).
##Vídeo:
.
And with Stitch it also has another strange glitch, press the button for Stitch to scroll and then the pause button and restart the phase (1 frame after Stitch starts to scroll) and Stitch will start the phase without moving without stopping (as shown in the video below).
.
##Vídeo:
.
**Add the rule that it is forbidden to pause in the middle of the start and Stitch rolling at the start of the start.
That the run must start at the beginning and end of the stage, and if you have a run in the middle of the stage or show only a printout of the finished time it is rejected (the correct is that all runs must have a video of the race) **
.
Videos of my individual runs:
##EDIT: They have already been analyzed.
After playing so much I decided to share these loadings tests of some emulators/old versions. Maybe these can't be the same loadings as your emulator because of my configuration, but it is interesting to know that the comparisons are quite different.
(Updated 22/August/2022) EMU ePSXe X.Y.Z and more emulators and consoles - PS1 settings
0:10 - 0:12.533 load times
PS1 EMU (version? type EMU?)
0:08 - 0:10.917 load times
PS1 EMU (ePSXe 2.0.0)
0:06 - 0:08.575 load times
PS2 FDS
#(Updated 2022-02-15) EMU ePSXe X.Y.Z and more emulators and consoles - PS1 settings
It will be compared 4 loading screens:
1 - Lilo's House
2 - Koa Wood
3 - Hula School
4 - Kaona Road
I selected a frame before the loading screen appeared as shown in the images:
Times PS1:
Analyzed Runs:
Cobra_X21 - 40m 54s - PS
Zenniah - 43m 38s - PS
Carter44 - 57m 47s - PS
#Times PS2:
Analyzed Runs:
Neutrino - 27m 20s - PS2 (FDS, Model 77000)
Violin - 27m 33s - PS2 (FDS)
tonykordatos - 36m 31s (FDS)
Nooga - 37m 29s - PS2 (FDS)
5sk84uhlivin - 49m 19s - PS2
#Times EMU:
#Video: The video is quite long, because I put all the versions I examined
PS2 console - 0:30.050 > 0:34 (Fast Disk Speed or No?)
pSXfin v1.13 - 0:31.500
ePSXe v1.5.0 - 0:33.150 (bug no/low sound effects)
ePSXe v1.2.0 - 0:33.250 (bug sound in pause)
ePSXe v1.0.1 - 0:33.300 (bug sound in pause)
ePSXe v1.5.2 - 0:33.650 (bug sound in pause)
PSXjin v2.0.2 - 0:35.600 (bug no/low sound background)
ePSXe v1.7.0 - 0:36.650 (bug sound in pause)
ePSXe v1.6.0 - 0:37.100 (bug sound in pause)
ePSXe v2.0.0 - 0:38.300
ePSXe v1.9.25 - 0:38.350
ePSXe v1.8.0 - 0:39.550
ePSXe v1.9.0 - 0:41.600
ePSXe v2.0.5 - 0:44.650
PS1 console - 0:44.400 > 0:48.250
Duckstation - 0:45.700
ePSXe v1.0.0 - N/A (the game did not run in this version)
Mednaffe 0.8.8 - ?
XEBRA - ?
BizHawk - ?
RetroArch - ?
PS3 console - ?
Softmod PS1 - ?
Softmod PS2 - ?
Softmod PS3 - ?
Emurayden v.2.2 - ?
ePSXe v.1.9.0 (Linux) - ?
ePSXe v.1.9.25 (Linux) - ?
ePSXe v.2.0.2 (Linux) - ?
ePSXe v.2.0.2 x64 (Linux) - ?
ePSXe v.2.0.2-1 - ?
PCSX Reloaded Alpha 1 - ?
PCSX Reloaded r57226 - ?
PCSX Reloaded r63123 - ?
PCSX v.1.5 - ?
PSXEVEN v.0.19 - ?
SSSPSX v.0.33 - ?
SSSPSX v.0.34 - ?
XEBRA (17-June-2009) - ?
XEBRA (4-August-2009) - ?
XEBRA (4-September-2008) - ?
#(Obsolete 2021-03-18) EMU ePSXe X.Y.Z - PS1 settings
#Console/Emulators - Times
pSXfin v1.13 - 01:04
ePSXe v1.5.0 - 01:05 (bug no/low sound effects)
ePSXe v1.2.0 - 01:05 (bug sound in pause)
ePSXe v1.0.1 - 01:05 (bug sound in pause)
ePSXe v1.5.2 - 01:10 (bug sound in pause)
PSXjin v2.0.2 - 01:11 (bug no/low sound background)
ePSXe v1.7.0 - 01:14 (bug sound in pause)
ePSXe v1.6.0 - 01:16 (bug sound in pause)
ePSXe v1.9.25 - 01:16
ePSXe v1.8.0 - 01:20
ePSXe v2.0.0 - 01:20
ePSXe v1.9.0 - 01:23
ePSXe v2.0.5 - 01:34
ePSXe v1.0.0 - N/A (the game did not run in this version)
pSXfin v1.13 - 01:04 -
ePSXe v1.5.0 - 01:05 (bug no/low sound effects) -
ePSXe v1.2.0 - 01:05 (bug sound in pause) -
ePSXe v1.0.1 - 01:05 (bug sound in pause) -
ePSXe v1.5.2 - 01:10 (bug sound in pause) -
PSXjin v2.0.2 - 01:11 (bug no/low sound background) -
ePSXe v1.7.0 - 01:14 (bug sound in pause) -
ePSXe v1.6.0 - 01:16 (bug sound in pause) -
ePSXe v1.9.25 - 01:16 -
ePSXe v1.8.0 - 01:20 -
ePSXe v2.0.0 - 01:20 -
ePSXe v1.9.0 - 01:23 -
ePSXe v2.0.5 - 01:34 -
ePSXe v1.0.0
N/A (the game did not run in this version)
Testing the game, the PC version was very problematic to run today, but I found a method that doesn't even need programs like "dxwnd" and "dgVoodoo". I downloaded the game from the site "oldgamesdownload".
All the solutions I found on the internet, a site called "pcgamingwiki" solved the problems, I did all the steps and running in different ways and found the solution.
Soon I will show a tutorial on how to run the game and I discovered an exploit that runs it on a PC without a video card and without lag.
I wish they would add subcategories of the "Any%" and "100%" separating PC and Console. Because the game has almost no loadings and all loadings are instantaneous giving advantage.
Any% - PC WR 100% - PC WR
I discovered some strange glitches and tricks:
##EDIT: They have already been analyzed.
@Jefer011 Entra nesse servidor, que é focados em speedruns de RE4 com brasileiros. Crie a conta primeiro ok https://discord.gg/rBYNprBNuY
Any kind of modification by third parties outside of the game standard is not allowed and will generate controversy on the leaderboard.
I got it, but I am testing the game.
Edit: I tested the game and it is playable. Images: https://imgur.com/a/u2RHUVJ
No, it's in the rules. "All runs must be made on official releases, emulators and Softmodding (OPL, Nintendon't, etc.) are not allowed."
Any kind of modification made by a third party is to give another game experience, applying in speedruns will generate controversy. (Whether it has access to information not visible by the player, adding content taken from alpha or beta versions, changing the appearance of characters, texture packages, new mechanics, new animations, use of turbo and macros buttons).
Avoid making changes to the game so you don't have a bad view of other viewers, let's choose originality.
Play by the standards that game offers you.