Hey,
I am trying to get the world records in all categories for a given game. When I am calling http://www.speedrun.com/api/v1/games/w6jve26j/records?timing=ingame&top=1 (all records for Dark Souls) I get the correct Any% world record, but for "All Bosses" I get 1:20:42 by NaxHPL because it is the first run that has a real time entry I presume. (http://www.speedrun.com/Dark_Souls#All_Bosses) How do I tell the API that it should sort by ingame time, and then return the fastest run?
Thread to discuss basic skips and glitches.
I'd like to know what is important for the force-ball-on-ice-to-glitch-through-the-wall-into-the-exit glitch at the very end of coop stage 7-9. My mate and I were trying it a while and sometimes it worked but most of the time it didn't. Is it important how far both players are away from each other, how close to the wall the boosted player is, must the boosted player stand up, jump or something similar at the very last moment, must the boosted player face a specific direction or move slowly towards or away the boosting player? Or is it just pure RNG?