I'm using Java. Thought there might be a way to do the computing on the server side with the timing=ingame parameter. Guess I will just get all runs and sort them on the client side. Thanks
Hey,
I am trying to get the world records in all categories for a given game. When I am calling http://www.speedrun.com/api/v1/games/w6jve26j/records?timing=ingame&top=1 (all records for Dark Souls) I get the correct Any% world record, but for "All Bosses" I get 1:20:42 by NaxHPL because it is the first run that has a real time entry I presume. (http://www.speedrun.com/Dark_Souls#All_Bosses) How do I tell the API that it should sort by ingame time, and then return the fastest run?
Have you tried opening the \Steam\userdata<steamid>\238460\remote\BattleBlockTheaterSave file and write something in to corrupt it? Then launch BBT and it should tell you the file is corrupted and offers to create a new one.
I never have problems with the orb in 6-1 (or 2-3 if that counts since it's horizontal as well). Guess it does have something to do with boosting oneself or boosting at a block instead of a player?
Thread to discuss basic skips and glitches.
I'd like to know what is important for the force-ball-on-ice-to-glitch-through-the-wall-into-the-exit glitch at the very end of coop stage 7-9. My mate and I were trying it a while and sometimes it worked but most of the time it didn't. Is it important how far both players are away from each other, how close to the wall the boosted player is, must the boosted player stand up, jump or something similar at the very last moment, must the boosted player face a specific direction or move slowly towards or away the boosting player? Or is it just pure RNG?