Opis

got good enemy rng, but kinda hesitated on the door to the blue key. I've grabbed the blue key thru the wall a couple times, but couldn't really get it consistent. I think it can save maybe a second

also idk how I got away with not shooting before opening the yellow key room, i have no idea how the sound-blocking linedevs are in this map, cus sometimes when I shot before opening the door, the zombiemen in the corridor to the slime vat room would just stay put

Tablica wyników
Poziom
Doom II Map 10: Refueling Base
Kategoria
Any%
Input / Player Count
Solo, Controller
Difficulty
ITYTD
Przebieg
Ranking
Pierwsze miejsce
1st
Czas
0m 32s 340ms
Data
1 month ago
Platforma
XboxOne
Szczegóły
Zweryfikowany
1 month ago
Zgłoszony
1 month ago
Statystyki gry
Obserwujący
165
Przebiegi
1,086
Gracze
110
Challenges
Zakończono
2 months ago
Pula nagród
$500.00
Najnowsze wiadomości
SR50 Is Now Possible on Kex!

Hey everyone!

Yesterday, an update for the Kex Port was released. Among the many patches and quality-of-life changes made, the update made SR50, a faster straferunning technique, possible on Kex!

To perform SR50 (StrafeRun-50), one must have a forward input and two strafe inputs fo

6 months ago
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