Typically in long speedruns (think Baten Kaitos 100%, Pokemon Stadium, Metal Gear Solid V: The Phantom Pain 100%), the clock continues the whole duration of the run, otherwise it's not a 'single segment' run. What you are describing is a multisegment run.
I imagine it would be, as long as the game keeps running as a single segment? The rules sections need to be filled out for NG and NG+ as well.
Something I noticed that 1st and 2nd don't do but 3rd place does. If you talk to the guard in front of Gongora's Mansion "Lord Tolten is currently visiting. Please wait." Rather than run to the door, you will save 3 seconds.
Very odd glitch mentioned on r/LostOdyssey on ReinaRuinous's stream. Any thoughts on why this happened?
https://www.reddit.com/r/lostodyssey/comments/1jar3d9/million_damage_glitch/
@Gamebuster1990 I reached out to Sickynar and they corrected it
If people want a longer duration of voting, that's understandable. I don't think there's a point to reverting the change unless people vote down what exists right now. That creates more busy work if what exists now is agreed upon. Use archive.org to make a comparison to what existed previously.
I didn't get a chance to vote on the change, but it seems fine.
Here's a nice little optimization for the noisy floors after you get captured. Messed around with this noise mechanic in the middle of my current replay. I think the game is simply tracking whether you are holding the walk button in the zone of the noisy floor, rather than Kaim's speed. This ought to save a few seconds over walking, but I didn't time it.
Played on Xbox Series X, NTSC-U
The category being called "glitchless" creates more confusion than necessary, thanks to situations like this. So I'll avoid calling the category as such and advocate calling it No Major Glitches (as it was previously, iirc).
Extending phase 2 due to poor programing of phase transitions shouldn't be considered 'glitching' the fight. As stated previously you can organically extend the phase w/o realizing it, as I did back in 2020 when testing this fight: (warning: NSFW language in clip).
Fundamentally this fight is broken (like many things in this game) under close examination. Like many fights on No Major Glitches, we break the functionality of the fight to exploit the mechanics/coding gaps to our advantage. For instance, the NMG category doesn't require you to avoid i-frame abuse on the Raven boss fight. Nor would it be reasonable to prevent people from extending Mantis attack gaps with the FAMAS, even though that affects the spirit of the fight.
I think there is an argument to be made that breaking the cutscene transition between Phase 1 and Phase 2 goes into 'major' territory, as Ninja's AI and behavior breaks down in a massive way and enables the player to do 'free' damage by overlapping Ninja's actions. Extending phase 2 and avoiding dialog in phase 4 should not be.
If this is an 'all or nothing' vote, allow it all. If this is more modular, ban the phase 1 exploit/glitch and allow everything else. Either of these outcomes seem reasonable to me. Banning it entirely is clinging to what the fight used to be, in my opinion.
Please update with a permanent invite, thanks!
As evidenced by the WayBack Machine, various forums have lost their archived threads. Either there is some site issue or the forums are being deleted. Neither of these are good. MGS1, Twin Snakes, VR1 and MGS2PC as comparison points below.
http://web.archive.org/web/20230107235148/https://www.speedrun.com/mgs1/forum
https://www.speedrun.com/mgs1/forum
http://web.archive.org/web/20230329162813/https://www.speedrun.com/mgstts/forum
https://www.speedrun.com/mgstts/forum
http://web.archive.org/web/20211206120419/https://www.speedrun.com/mgs1vr/forum
https://www.speedrun.com/mgs1vr/forum
http://web.archive.org/web/20221226075116/https://www.speedrun.com/mgs2sub/forum
https://www.speedrun.com/mgs2sub/forum
http://web.archive.org/web/20230205074321/https://www.speedrun.com/metalgearseries/forum
https://www.speedrun.com/metalgearseries/forum
If all forum threads are being deleted, this should not happen. No one should have to rely on the Wayback machine to reference what was discussed previously on a MG forum for over 5+ years. To me, threads should only be deleted if they are spam accounts or clearly offtopic. This is particularly true now that communication about what should or should not happen to a particular speedgame's rules occur primarily on SRDC.
I don't care about turbo as long as it is noted in submissions. So as long as that is the case I'm neutral. Savestates to cook RNG I am opposed to and vote no. Grinding for luck is part of running VR missions broadly speaking. I think cooking RNG makes some of these levels lamer.
Probably something for Category Extension
I haven't tested it myself but if it behaves the same way as hardware or PCSX2 NTSC, then it should be fine.
Even so, I'd play on PCSX2 so I can play both PAL and NTSC on the same emulator.
Individual Levels are exactly for people who only want to do certain chunks of a larger whole. In games that are much longer (like RPG runs), they tend to have misc. categories that are the first chunk of the game (Boogey%, Magus%, etc.). A ~25 min run doesn't really call for that.
Also, it's okay to only particularly enjoy Any%. I have little interest myself in doing the other categories outside of maybe FLIK tokens.
The game is pretty dang accessible between a tutorial, multiple versions to run, and so on. Really the only accessibility things to consider is adjusting what emulators are allowed and tool development for the PC version.
In the end, if the game doesn't interest you that much that's fine. But changing the leaderboard for someone who is on the fence doesn't make much sense.
Once the completion comes on screen, you close the disc tray. Didn't know about skipping the 'end'
In terms of organization, mods list should not be at the bottom of the list. Below stats please.
The difference would be dependent on settings and which emulator you choose. In addition, giving a differential is contextual depending on the run. For example, sometimes people go to the exterior or interior of the Warehouse, and sometimes they don't. That is an imprecise solution.
In the future when (not a matter of if) PSN gets shut down, any PS runs that have a PSP/PSTV release would require people to jailbreak their hardware to bring in the .ISO of their game. That's a a real concern going forward on all PS boards that are dominated by PSN downloads.
RE: splitting all PS platforms of the game into their own small boards, I always felt this solution to be messy unless there is some true distinction between the various platforms. In terms of this game the only ones I can think of are physically swapping the disc (whatever) and easy analog movement access during a run. This already exists in terms of filters, but no one ever bothers with using them since they are essentially 'hidden' leaderboards.
I may be supremely ignorant, but is the discrepancy between PSP and bizhawk truly 2-3 minutes? Seems really low for a 2.5 hr run.
What upsets people who don't have hardware is they feel kneecapped by the concept that Emulator should emulate PS1 load times. Which yes, limits whether you can get a top 3 time, and also makes the run longer assuming all else is equal.
Chasing parity with PSP/PSTV loads is only relevant if you want to maintain a single board.