Yeah, the glitch is called Prop Clipping. I made the "No Prop Clip" category by request since the prop clips in the run were fairly inconsistent and just weren't a whole lot of fun.
So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.
For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).
In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.
Reading through the rules, I noticed there's a ban on emulator-specific functions, and it says "Such as turbo inputs or savestates."
Does this include stuff like lag reduction in Dire Dire Docks? Or is that free game?