So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.
For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).
In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.
I have no knowledge of Half-Life runs, and I know you are very experienced with them, so I say yes you should set it up like the other ones.
And I appreciate your efforts.