Run starts: 0:37 Run Ends: 8:24
Patch 1.001.005
Loadout:
Primary: Plasma Punisher
Secondary: Grenade Pistol
Grenade: Impact
Armor: Trailblazer Scout
Helmet: Eradicator
Cape: Agent of Oblivion
English Voice
Helldiver Voice 3
(see video for team member loadouts)
Operation Modifiers: None (farmed this seed during defense campaign)
Felt sad editing the footage for this one, because this is probably one of the last speedruns with the pre-nerf commando. In the future we might understand how to downgrade game versions to do speedruns for HD2 but for the time being it's unlikely we'll see another run with it. RIP Commando, you were so simple and efficient. Live service sure has a downside.
The position of the SSSDs relative to main objective matters here for time. The closer to main, the better. This restriction makes seed farming for this mission harder and is part of the reason we had to deal with crappy sides like 2 hard jammers.
The first jammer was dealt with pretty quickly by baiting the cannon turret to destroy it. Friendly fire isn't. (thanks to Clark for pointing out this strategy)
We were a little slow on generator on this particular take which is where most of the time loss happened. It's probably possible to cut about 30-45 seconds off of this run. Also not happy with how the map looks but I don't want to spend any more time on it for this run. Will improve in the future though.
Thanks to the other players in my squad
T4 (green) - The wandering modder
C3 (purple) - captwalloper
D2 (blue) - 4dragonzzz
C1 (orange) - canis (me)
Liberation% is a category where you complete 1 operation (3 missions) from start to finish in 1 sitting and Conquest% is where you complete 3 operations (9 missions), 1 with a bug specific mission, 1 with a bot specific mission and 1 with a mission that exists on both bots and bugs in 1 sitting.
Th