Court is now in session.
Ok guys, as you might have seen on the other thread, I found a glitch [Event Storage Warp] a few days ago that allows us to warp from a Walled City visit to the other (getting the spellstone and getting the krazoa spirit, let's call them Walled City 1 and 2 respectively), here's a video of the glitch in question (pay close attention to the files name, data and IGT) :
Here's how it works: you need two files, one of them is your run file (for discussion purposes, let's expose the speedrun case) and a setup file (this one will be made before the run starts, and it needs to be on the second visit to Walled City). You start your run on your clean file, and the moment you get to Walled City 1, you save, then you'll get to the moonstone area using the early moonstone trick, store the location and simply quit. At this point, you load the setup file and void out in the moon temple using the waterfall jump (this is done in order to avoid overwritting the location previously stored). When Fox respawns, he'll be in the moon stone room, then you save & quit. In the files screen, the setup file becomes the new run file, in the sense that ALL the data from the run file OVERWRITES the setup data completely, that means the setup file no longer exists, so no items, story progress and such remain there, and are replaced with the run file's. Upon loading this file, the location will still be Walled City 1 BUT with elements from Walled City 2, meaning we can use that to do a sequence break, and go to the last part of the game, skipping everything from getting the 3rd spellstone up until getting the 5th Krazoa spirit. Please bear in mind that NO DATA TRANSFER occurs from setup file to run file, the method just serves the purpose of fooling the game into swapping certain elements between the two walled city visits.
Another version of this glitch can be done in the opposite order, resulting in skipping pretty much the entire game, there's a video here:
In this method, your setup file is on walled city 2 after getting and placing the stones with no glitches involved. Your run starts from a clean file and you Save & Quit once Krystal reaches Krazoa Palace. You then load the setup file, get to the moon stone room, store the location and quit. Then you load the run file and void out as Krystal. If done correctly, you'll respawn as Fox in the moon stone room. You leave the area and just proceed to beat the game. This method works differently because, like I said earlier, is done the opposite way, since you void out in the run file, the setup file's data overwrites the run's data completely, so it becomes a copy of the setup file instead of the other way around, and not only that, basically you just transfer game progress whereas in the first method you don't, you just "swap" locations.
The reason this is brought up is to discuss what to label the any% category now. Not too many are ok on the idea of using the second method to define any%, since the run data pretty much dies in the middle of the run, whereas in the first method, the run data stays intact, only locations vary; and like that, others are still iffy on the idea that a setup file with advanced game progress is required to fool the game. Here are the options:
1.- Use the glitch with first method and label it any%, and renaming the old any% into "any% no ESW [Event Storage Warp]" or some other name.
2.- Keep the current any% as it is, and use the glitch with first method for a separate any% category like "any% ESW" or some other name.
3.- Use the second method instead for any% or any% ESW
4.- Use the second method for another miscellaneous category, like "Krystal Corruption" or some other name.
5.- Just avoid using this glitch entirely and preserve the status quo.
So let's discuss this now. Hopefully, it won't take 3 or more years to come to an agreement.
A last comment: if you need comparisons from other communities/games, there's the BK community that plays on a previously setup file to transfer moves to the new run file, this is done in every category, but prior to the run however. Banjo Tooie has a Delayed Cutscene warp, which lets you choose an event in the game menu (previously unlocked of course) to warp to the last boss and beat the game, this became the new any% but since it made the run a bit boring, old any% was kept under another name (any% no DCW). In Skyward Sword, you can transfer data from a beaten file to a new one, granting you all items needed to beat the game, but since it grants you pretty much everything from a previously beaten file, it was called glitched any%, so is not the main category.
I hope I made everything clear.
There's a new update that unlocks a new level. Does that render all runs invalid, or the current leaderboards moves to a new category of sorts?
What happens now? =S