In-game Stage times are: 8.710, 28.950, 30.750, 33.270, 25.590, 1:05.220, 1:07.660, 38.910, 25.950, 17.190, 18.670, 16.910
IGT added up with: http://www.grun1.com/utils/timeCalc.html
I can't post comments under BPGs runs, but his stage times were: 8.030, 30.870, 34.390, 35.070, 26.350, 1:03.220, 1:06.660, 44.350, 26.630, 17.390, 18.150, 16.950 With total IGT of: 6:28.060
As I see, you would be the first person to submit a run on an emulator, so you would be the first to test the grounds if it should or shouldn't be allowed. Feel free to try.
Hard difficulty has been marked as Default, making all Easy runs obsolete, but still available when filtered for.
What about the difficulty? (Hard) It invalidates all the runs.
Should the Ford Challenge category be changed to Ford Challenge 100% and runs that do not comply with new rules (Hard difficulty, full completion) should be removed?
To my knowledge, only cup results count towards game completion. 100% in this case would require achieving gold in all cups
Lol 5 months ago, don't know how I missed that. I will look into it.
100% being competition + challenge? Is there anything else that differs from running these categories separately?
Ok guys, let's think about it.
In Ford Competition, there is nothing the player can do other than select the first race and the mustang. We could start the timer on "first meaningful action" being car selection, or in case there will be an exploit found that unlocks Cups or Cars, we could start the timer upon selecting "Ford Competition" in main menu (just like it is being done now).
And for the timer stop, there can't be a thing fancier than finish line of the last race (with Gold in the Cup)
Yes, weapons have to be allowed. What do you think about crash and armor packages?
Does this work in career mode? I don't see anyone doing it.
Another skip (50:38):
This dude with few seconds saved:
There is no guide with this stuff... No one is testing it?
There is not much competition in it anymore, as more new games come out. But in my opinion the physics are way more forgiving than in Dirt Rally 2, allowing for more aggressive and precise driving, resulting in significantly better replayability.
This leaderboard is a great place to show your sim rally skills.
Hi Firefox, long time no see :)
I don't have time to speedrun whatsoever, but wanted to come let off some steam playing D3. The Battersea Challenge series doesn't have any runners, so I'm trying to post some good times on the board.
Unfortunately, some of the challenges require insanely precise manuvering and quite often don't get counted for whatever reason (In Area 1, "180 jump" and "At the ramps end" are notable examples). What do you reckon about a rule that "As long as the mission has been attempted with full intention of completing it and was done in visibly acceptable manner, the task counts as completed and the run is valid despite the statistics saying otherwise"?
Here is a quick vid of me repeatedly failing on the last mission in my route (That just so happens to be "At the ramps end"):
Hi. I would like to appeal to the decision made in response to this post https://www.speedrun.com/post/58eye
I am an active moderator and runner of the Ford Racing series. Because of the World Record run posted by Vadyanga I wanted to take my time to watch his submission. Unfortunately I was on vacation in recent weeks and was unable to find enough time to do it. (Especially because the game is set to foreign language)
Can I please ask for the changes to be "reverted"? Sorry for reacting so late, but I have just been notified that a new run was submitted and verified without my knowledge. Thank you.
I'm really sorry, but it's a basic rule of speedruning that you run an original, unmodified title. Any signs of modifications being done to the game (if not stated otherwise in the rules) is a point against accepting such run on a leaderboard.
@Archa4 About that Commercial drag, you might want to try a bit of nos in the air on jumps. It makes you land with higher rpm and a bit more speed. Obviously I use too much, but a little should make you faster.
All runs have been readjusted to this spec: -Timing begins at countdown start -Timing ends at finish screen -Timing is based on external clock with in-game one as reference -4 seconds are deducted from final value to account only the time where player is in control of the vehicle
Also: -Redline Edition runs all require an external timer