reasons to route/play/learn any% noboost [not a troll] [sunkir beep]
5 years ago
Serbia
  • learn many, if not all, relevant object pickup sizes and gains

  • learn to make accurate route improvisations using said size information, which you will eventually be able to make in less time (i.e. while moving at boost speed)

  • get a sense of how long travelling somewhere will take without boosting, which will help you decide in the moment whether or not a boost might be worth going for

  • improve at difficult unboosted movement segments (there's quite a lot of them in 7-moon)

  • gives you a path to gracefully transition to any% by adding in boosts in increasing order of difficulty, based on how much they help or hurt you relative to what you're used to from noboost.

  • improve general katamari control. specifically, noboost drastically increases the importance of speed conservation while changing direction and re-accelerating from zero/negative speed after a bonk. it also makes this easier to learn since you don't have to worry about maneuvering at boost speed.

  • learn to be patient and calm when playing. this is actually the most important one; that's why it's last. watching someone tiltboost hurts my soul really bad, and you shouldn't do it, and you will become zen by conditioning yourself against boosting

편집한 사람 작성자 5 years ago
Shookie 그리고 holdenpnw 이것을 좋아함
Serbia
  • i am the only good player of this game (crowd starts booing) the ONLY good player of this game and i think i got decisively better playing no boost for a month
Florida, USA

i dont know why i should ttrust you that cetaka guy seems really better at this game

holdenpnw 그리고 shamana 이것을 좋아함
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Working very hard

A martial arts student went to his teacher and said earnestly, "I am devoted to studying your martial system. How long will it take me to master it." The teacher's reply was casual, "Ten years." Impatiently, the student answered, "But I want to master it faster than that. I will work very hard. I wi

2 years ago
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레벨: Make a Star 8
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레벨: Make the Moon
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