コメント
Bristol, EnglandJhynjhiruu3 years ago

I noticed that the CN Nvidia Shield version seems to be merged with the GameCube release on the leaderboards. Are there any real speed differences between GCN/Shield? Which one is theoretically faster? There doesn't seem to be a huge amount of documentation on its differences.

Bristol, EnglandJhynjhiruu5 years ago

Because it's a very good time and, as far as we know, legitimate.

スレッド: Advance Wars
Bristol, EnglandJhynjhiruu5 years ago

Recently, some prototype Chinese translations for various GBA games were leaked, including Advance Wars. Could this be used to save time?

スレッド: Super Mario 64 (iQue)
Bristol, EnglandJhynjhiruu5 years ago

Try messing with various settings, or just use BizHawk. Don't try and run the .cmd file, it isn't a game, it's metadata.

SuperGamer64 これを好き
スレッド: Super Mario 64 (iQue)
Bristol, EnglandJhynjhiruu5 years ago

Don't use that ROMset, use this one instead: https://mega.nz/#F!OjoR2BDB!vpF4aL9NpbaeicCAuz1IYQ You'll want Shényóu Mǎlìōu (China) (iQue).z64, which is in the Shényóu Mǎlìōu (China) (iQue) folder.

SuperGamer64 これを好き
スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu5 years ago

Try it after restarting the game - you'll find that it doesn't work. It's entirely due to Runouw being lazy and not clearing the variable that tells the game where the button should take you when beating the game - meaning that after entering BT3 in a speedrun, the button takes you to that area. It's not useful and is banned in all categories.

スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu5 years ago

I'm fairly sure it is pausing on the same frame - some events are actually triggered at a different time to when they appear to be. It might be useful in the garden, actually, because the timing of moving onto the next stage of the fight can be affected by how many enemies you've killed.

Potato. これを好き
スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu5 years ago

I would assume that's caused by pausing on the same frame as Bowser starts spawning enemies - there are many other glitches linked to pausing on specific frames. It's not useful, however.

Bristol, EnglandJhynjhiruu6 years ago

So 0 star but slower and harder? Also What's With The Capitals On Every Word?

スレッド: Sunshine 64
Bristol, EnglandJhynjhiruu6 years ago

This looks like a pretty fun hack to run and I'd like to get into it, but I have a few questions and in my experience speedrun.com forums aren't exactly the best way to do this sort of thing. Is there a Discord server?

Bristol, EnglandJhynjhiruu6 years ago

On the DreamKey DreamOn collection volume 2, there's a demo of Rayman 2: The Great Escape. It appears to be a timed demo, but might not be. Would it be worth trying to speedrun? It would certainly be shorter than the main game.

スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu6 years ago

2009 version, which can be found on Sheezyart through the web archive. Or, download the game file and open that in your browser - but at that point, you may as well use the offline version, which is superior in almost every way to the online versions.

oledakaajel これを好き
スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu6 years ago

Non-browser 2009 release.

スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu6 years ago

No, join the Discord server.

スレッド: Super Mario 63
Bristol, EnglandJhynjhiruu6 years ago

Most of the 'category extensions' - or, more accurately, meme categories - are on the Google Doc.

スレッド: Super Smash Bros.
Bristol, EnglandJhynjhiruu6 years ago

Sorry to bump an old thread, but how should I submit iQue Player runs done on emu? It's not really NTSC-U (based off it).

スレッド: Super Mario 64 (iQue)
Bristol, EnglandJhynjhiruu6 years ago

Fair point. I could go into a long argument about how it's technically simulation, not emulation, but, then again, I submitted a run under PC [emu] while running on Linux under WINE. I guess it doesn't really matter, as long as submissions that aren't on iQue Player hardware are allowed.

スレッド: Super Mario 64 (iQue)
Bristol, EnglandJhynjhiruu6 years ago

@loohhoo: True, but you can't submit runs of the iQue Player version on the main leaderboard. Using an Everdrive to run the iQue Player ROM on an N64 isn't emulation, and is running the iQue Player version of the game. Currently, it doesn't fit on either leaderboard.

スレッド: Super Mario 64 (iQue)
Bristol, EnglandJhynjhiruu6 years ago

That ROMset isn't complete, we dumped iQue Club so there are 16 ROMs now. There's a properly extracted MEGA folder linked on a certain sheep-related ROM sharing site in the scene releases section. iQue Mario (or properly 神游马力欧, shényóu mǎlìōu) is the one you want. The filename is 0010cd30.z64, which is the game's content ID in hex.

Edit: Also, why not add N64 as a platform, as well as emu? You can keep it as CHN-only. Edit 2: The smaller ROM in the folder isn't the boot screen you see on console, it's the game's manual. iQue Player manuals were able to be downloaded onto the console, and opened like a game to view them. They should run fine in an emu.

スレッド: Super Mario 64 (iQue)
Bristol, EnglandJhynjhiruu6 years ago

Dumped, as in there are now ROMs. Decrypted, more accurately.

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