Pretty good one!
Notes: This is the last patched version of System Shock 2 in which two things are different from the older versions, which are noticeable in the speedrun.
First change: Right at the beginning in the Rickenbakker there is a large bar behind the narrow railing, which makes climbing over impossible.
Second change: Further ahead on the Rickenbakker the switch has to be pressed to deactivate the radiation. This is the only way to open the next door and you can't just walk through.
At minute 10 a small oob glitch occurred, which was caused by bumping into the rumbler who was in the way, but it wasn't a big deal.
Maybe one day there will be another attempt when something new has been discovered that could be useful for a speedrun in System Shock 2. I have only practiced the All Modules, Glitchless, Impossible Difficulty category a little so far, as it is also very demanding and you have to remember a lot more and will definitely have to try a lot.
We miss you, Looking Glass Studios!