Discussioni
speeeedy1 month ago

The other day, I was messing around with Appel’s replay system and graphing random runs in Appel when I came across something odd. All of the Level 5 runs looked similar except for Sir Farcelot’s. His inputs were very robotic and unnecessarily precise, with every sidejump being identical down to the frame. This level of precision is not necessary to tie the TAS on the human route for Level 5. This oddity led me to investigate his runs further, resulting in the following findings.

Findings:

  • On his Level 5 personal best (PB), he presses and releases the right key while sidejumping, despite it being optimal to hold the key down. This is not definitive proof, but it is an odd deviation from standard techniques.
  • I graphed the time intervals between keypress changes and observed a perfectly repeating pattern throughout the sidejumping sequence. Other top players (except Michael Chan) exhibited natural variations in their inputs. This strongly suggests a scripted TAS loop.

  • In nearly all his runs, the replay releases all keys after completing the level. This is not possible without modifying the replay system. Normally, the keys that you were pressing when you finished the level are the last recorded keypress in the replay code, but Sir Farcelot’s replays let go of the keys after the end.
  • While not direct evidence, Sir Farcelot has experience with TASing in the game Appel, meaning he possesses the necessary skill to create a convincing TAS run.
  • He has only submitted any% runs, which may indicate that other categories are too tedious to TAS, though this is not conclusive evidence.
  • He acknowledges that his sidejumping method is unusual and claims that he thought it was optimal when he TASed the level, so he implemented it. However, it isn’t faster, so this doesn’t make sense.
  • He says that he used pause buffering to achieve his perfect sidejumping. However, I believe that would be just as difficult and as unnecessary, so it doesn't change much.

Based on the evidence, I remain convinced that Sir Farcelot used TAS methods in his runs. The robotic input patterns, impossible replay behavior, and lack of natural variance strongly indicate external assistance. If he wishes to clear his name, I have requested that he submit a video demonstrating his technique under controlled conditions. Until then, I believe his runs should be scrutinized further.

nonowahoo, LionCoder10, e PolarYt323 ti piace questo
speeeedy1 month ago

I feel like the minimum apples category is outdated and was properly replaced by the category extensions category. Should it be archived or removed?

speeeedy1 year ago

Should I add a patch (under the resources tab) that instantly presses the continue button for you that could be used for full game?

Swskrei piace questo
speeeedy1 year ago

I'll get straight to the point: Michael Chan cheated his full game world records and I have proof.

Proof One: He Has a History of Cheating

Michael Chan has been known for cheating runs for a while now. The first fun he cheated was his 4:07.95 in this video is this frame which pretty much sums up how this run was cheated:

In this frame you can see that the full game timer is at 18.03 while the in-game timer it at 19.0, meaning he sped up his run. (I know it's not that the timer is fast because it is three seconds ahead of youtube's time the whole time because he started at three seconds) One argument I've heard for this is that the in game timer is fast, but if you look at any other run the timers match up much better.

Proof Two: The Real Evidence

In order to understand why I'm concerned you will have to learn about how the level transitions in Appel work. There are two types of transitions Appel can play between levels. One happens after you enter the level form the level select and one happens when you enter from the previous level by pressing "Continue."

Continue:

Level Select:

Notice how the "Level 4" text fades out in the one that comes from the level select but doesn't on the other one? Well guess what happens in Michael's 3:59 and his 3:50? Yep, they fade out meaning they were spliced. Have a look for yourself:

youtu.be/5xsMz0wLzdw

speeeedy1 year ago

There should be a red apples category for full game. I'd play it

speeeedy1 year ago

There should be a 50% category. You would have to get half or one more of the yellow apples if there is an odd amount.

speeeedy1 year ago

Lukex & I made a version of Appel that has a better timer and I was wondering if it would be better to use for runs.

Here is the link: scratch.mit.edu/projects/888364503/

Luis_sm piace questo
speeeedy1 year ago

Why is there no Checkpointless% or at least a minimumcheckpoints%

Info su speeeedy
Mmmm... Appel
Iscritto
2 years ago
Online
today
Runs
339
Giochi corso
Appel (Scratch)
Appel (Scratch)
Ultima corsa 1 day ago
179
Runs
(Scratch) Undieable Appel
(Scratch) Undieable Appel
Ultima corsa 3 months ago
109
Runs
Appel Category Extensions
Appel Category Extensions
Ultima corsa 12 days ago
46
Runs
Paper Glider XY Scrolling Platformer
4
Runs
Kaizo Appel
Kaizo Appel
Ultima corsa 3 months ago
3
Runs
Getting Over It (Scratch edition)
Getting Over It (Scratch edition)
Ultima corsa 1 year ago
2
Runs
Absurd Appel - Scratch
Absurd Appel - Scratch
Ultima corsa 1 year ago
1
Run
Massive Multiplayer Platformer
Massive Multiplayer Platformer
Ultima corsa 1 year ago
1
Run
Giochi seguiti
Appel Category Extensions
Appel Category Extensions
Ultima visita 25 days ago
2
visite
Appel (Scratch)
Appel (Scratch)
Ultima visita 10 days ago
197
visite
(Scratch) Undieable Appel
(Scratch) Undieable Appel
Ultima visita 1 year ago
182
visite
Giochi moderati
Appel (Scratch)
Appel (Scratch)
Ultima azione 1 day ago
516
azioni
Appel Category Extensions
Appel Category Extensions
Ultima azione 2 days ago
190
azioni
Paper Glider XY Scrolling Platformer
Paper Glider XY Scrolling Platformer
Ultima azione 1 month ago
59
azioni