Hey there PC Runners! I asked my friend TheDementedSalad to make an official load remover, and after testing/runs, I can confirm that it works very well. Almost like an actual In-Game Timer. It can be used for Story Mode and Character Episodes currently. I will leave it available in the Resources page! As for the moderators, please change the rules accordingly, and separate PC and Console from each other. Thanks!
Not really, no. Categories are usually added when people actually present them with a finished run, according to what they think makes sense for the category being requested. Rules around something like 100% would rely on people to agree on what 100% even counts as.
Your runs will still be valid. You will lose a bit of time over the course of the run, but it won't stop you from getting good times.
That's the wrong game. Your game needs to be set to Resident Evil 4 (2023)
Official Discord Link: https://discord.gg/X82X7cbjeC
Please read the rules, and have fun! Feel free to post your Demo Speedrun PBs in the designated channel. No Spoilers in main chats, there is a channel specifically for that.
No. That just adds a TON of categories for no good reason.
You say it seems straightforward, but it is not. We're currently still figuring out what the best method is for timing, and while we've come to a pretty good solution, it means we would probably have to re-time all of the current submissions. We're doing our best with the current queue for Full Game categories while we sort out the IL stuff. Update will be announced in the Discord.
All Active Cleaners, feel free to join the official B4B Speedrunning Discord! Link: https://discord.gg/fYFqnaFynv
Yes, but a new one has been created. It's much cleaner, and not many of the active full release runners are in the other one anyways. Might as well start up a proper new one.
I had absolutely no idea there was one in the first place. Nobody told me anything lol
All good, man. With enough cooperation, and a solid group effort, we can all make this game fun, accessible, and fair. Let's just enjoy the game while it's fresh, and work on the more technical stuff over time. I'm sure someone out there can get a functioning load remover for us, and I'll create the level leaderboard over the weekend.
Well, clearly, nobody made a load remover @darek_p50. So yeah, nothing is impossible, but it's pretty clear that it didn't happen. In fact, I'd say 99% of Load Removers don't get created the day of release, or even the day after, or even the day after that. It's not an easy process. Also, the rules ARE the same for everyone, and nobody has to pay to improve their timer. That's a bit of a dramatic thing to say when the game has just come out and everyones gameplay/runs aren't even optimized yet.
Having a load remover made is the best solution, and the Level Leaderboard is clearly going to happen, and I intended for there to be one. Just need time to actually set it up correctly. Not only that, but SRC just had an overhaul and I'm still getting used to it, like everyone else. The load remover is going to have to be made by someone who has the experience, and availability. I will do a bit of digging around to find someone suitable, unless someone else reaches someone before me. Either works.
Let me explain something here, as it's relevant to what you're both thinking.
What you are both getting at here, is that Loading times are what differentiate runs right now, because it is timed Real Time. The game has only just released, so it's practically impossible for someone to just magically create a load remover a couple days after it has released. Especially a game that has no promise of an active community or runners. Even LESS likely that any of the active community members or runners KNOW how to make a load remover for a game.
What I'm trying to say is.... Yeah, it's Real Time, and that's not necessarily fair, but it's all we have right now. Load Removal is the way to go, and manually timing things is just sloppy. Especially in-between "controlling character". That just doesn't cut it, imo. Even when you AREN'T controlling you character, there are still things you must do that should count for the timer. Picking deck cards, menuing to pick the Acts, and certain cutscenes, unskippable or not. It's a part of the full game run, and only Loading times are what should be cut.
Considering the game is so new, I wouldn't even really worry about stuff like this. There's a lot of stuff you're going to lose time to, and it will be a while before you're actually finding yourself in a "pay to win" situation. That simply won't happen, and you should focus on just running/playing the game, and enjoying it in it's early/fresh state.
Thank you for bringing it up so I could clear up some stuff. I was a bit disheartened by the comments in your first run @pustalorc. You don't know me, but I hope you know now that just because I'm a moderator, doesn't mean I'm just going to make my own rules and act like the king of the game or something. I'm here to set the foundation, assure that the runners understand the rules and unwritten laws of speedrunning, and foster, what I would like to see being, a community that can just have fun running alongside each other.
Storfrag has an Any% run of 1:06:47. Unfortunately, it has been taken down due to not having a video anymore, and it's not archived anywhere. This post is simply for information, and to verify that it was, in fact, legitimate.
Update: The consistent crashing spots above are still proven to be consistent and avoidable with a Save and Relaunch, but I encountered a couple of other random crashes during my run last night. A crash at the cutscene to start chasing Anna, and a crash in the middle of the section where you're following Willy to the Community Center as Emily.
I truly believe this was just bad luck, and these crashes are not consistent. Saving your game on PC is REALLY fast, so saving just in case isn't a big deal. You could get BOTH of these crashes I experienced, and your run will STILL BE FASTER THAN SWITCH.
After some help from a fellow speedrunner, Hippo, we have found how to play the PC version with DPfix and the 4GB Patch to the .exe, and have it actually work in our favor. Upon hours of testing, we found the most common crash spots with the settings we had enabled, and were able to save and quit to avoid them. We used the GOG Version, but I'm pretty sure the GOG and Steam Versions of the PC port are the same. The first run I completed was already almost 5 minutes faster than the current fastest time on Switch, making this a pretty big milestone for the game and community.
For those of you who are interested in joining in on PC runs, here's what you need to know.
DPfix must be added to your game folder, and the DPfix settings we used are as follows: aaQuality 0 aaType SMAA filteringOverride 2 shadowMapScale 2 improveShadowPrecision 1 reflectionScale 2 improveDOF 0 addDOFBlur 0 ssaoStrength 0 ssaoScale 1 ssaoType VSSAO2 enableTextureDumping 0 enableTextureOverride 0 forceWindowed 1 borderlessFullscreen 1 fullscreenHz 60
We also applied the 4GB Patch to the .exe of the game in the game folder, which can be found quite easily via the PC Gaming Wiki Website: https://www.pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director%27s_Cut
I also used Rivatuner to cap the game to 60fps, as unlocking Framerate is BUSTED. I ran the game's .exe as admin, and had to use Display Capture in OBS. Do NOT use the DPLauncher. Make a shortcut to your .exe directly so you don't launch the game through the launcher. I also suggest going into Hex, HxD, and removing the intro videos via the tutorial on the PC Gaming Wiki Website.
If your run is going according to plan, these are the spots that should consistently crash, where you will need to save and relaunch the game beforehand.
- Save and Quit before following Nick to the Art Gallery
- Save and Quit at the Art Gallery after following Nick
- Save and Quit after investigating Thomas' Apartment
I would also like to add that I ran this on Windows 10. I did not use compatibility mode at all.
If you follow these steps, you will be able to finish a full run like I did. Obviously, this is theoretical, based on Hippo and I's findings and testing. Hopefully, this will lead to runners from Switch/PS3 to move on over to PC. I've also re-arranged the leaderboard to reflect the fastest versions, as well as remove Director's Cut as it's own category. All Quests is also being removed until someone actually does a run lol.
Anyways, I look forward to seeing what you all think of this! I'll be trying to go for sub 3:15 here in the coming weeks. Please feel free to contact me for help on Discord, Twitter, or DM me here on SRC.