I believe there's an option to delete save data on an Xbox One for certain software. However that'd mean you'd have to unlock adventure mode again, whenever you want another go at the speedrun. Which would be extremely inconvenient
I think it's the emulator, I can't seem to get it to work on console.
As Kingmarsh said, things such as Nintendont dios mios etc. arent used due to loading innacuracies. However, they have been used in the past long ago, and the runner would do a bit of math on the loading and add up the time in addirion to theirs for a more proper time, however it simply faded away. And even if they were allowed, its safe to assume that the sub 50 minute benchmark is where it would no longer be allowed considering thats also the case with emulation. You'd have to wait for a knowledgeable mod to return to you on the subject. My recommendation is work torwards being able to record a Wii/Gamecube, and do runs/learn/practice on Dolphin untill you can reach the point where you no longer need unofficial hardware/software. Don't quote me on this, but wouldn't an HDMI to Composite kind of device work? So that maybe your HD capture card can record the composite input? Best of Luck!
If you're going to make the decision on what will happen, atleast make it a vote
@Nitrofski, I understand where you're coming from, but I just feel that killing something for a specific platform isn't the greatest way to handle it, I think that putting a variable in the run submissions for future and current runs on the board that use it, would be a good way to handle the situation, and I feel that DE should be banned with future mini things, like bingo perhaps. But not in serious runs, only for the fact that it's here, the run's aren't different almost at all, from Disc Eject to No Disc Eject, so what's the harm in keeping it? Nobody has seriously tried to stop it for some reason. And I'm assuming I'm not the only one that has this mindset. In my opinion, leveling the strat pool to accommodate all platforms won't really fix the "advantage" problem. I run on PS3, meaning I'm currently mostly at a disadvantage due to load times, and the only way to fix THAT issue would be to start subtracting loads from runs, which is another hurdle to hop over as far as run submission, and community decision making goes that I don't feel is necessary. Again, I wouldn't mind if this was never here in the first place, but considering how LONG this has been around why all the sudden are we going to turn around and say that we're gonna try changing something that's been fine for so long. And people not wanting to run the game? Some people like hardware manipulation, some don't. And tbh, with hardware manipulation, I'm in a toss up position but that to me doesn't justify not running the game, as you are not OBLIGATED to do it nor do you NEED to do it to stay competitive.
I feel that whether the new tricks are faster or not, the disc eject tricks are in fact much easier, and are still reliable and consistent, I think that the every platform should be on equal footing thing, isn't a good mindset, as it limits diversity, and realization with other platforms. However, it is in fact Hardware manipulation, so I can't really say it isn't completely okay for disc eject to be allowed. Then again, the people who first ran this game shouldn't have just let this slide, and should've thought of the consequences down the line. And for that reason, I feel that disc eject SHOULD stay because it keeps the strat pool bigger, and can maybe lead to futher findings in the future. Maybe it was wrong for it to be here in the first place, but simply taking away what we already have and that everyone uses I feel it's wrong. If Disc Eject is not faster than the non Disc Eject strats then what's the issue? It still maintains an even playing ground. It's not like Disc Eject saves an astounding amount of time over PSN or PSTV, so therefore, removing it serves almost no point other than making you feel less bad for doing it? But that in itself serves no good argument against Disc Eject.
The rules are currently set for In-Game-Time due to it being the most accurate. If you dont want to set your IGT times mid-run, since video is required anyways, you can always check after the run, and do your IGT calculations afterwards if thats what you'd prefer. As far as I'm aware, Splits.io doesn't have an IGT feature, so linking your splits is a perfectly fine option.
Hope this helped -loz
If you can, go for it
Awesome, gl man
oh, okay then
Added the save file, would add the splits, but they are not only empty, but I can't seem to import them to a new drive and edit them
Would you mind if I added this to the resources for you?
Anytime
Yes, pretty much