Commenti
Louisiana, USAcmowla4 years ago

Suppose that player A wins a mission in 25 minutes and 13 seconds (25m13s) and loses 10 units, and player B wins the mission also in 25m13s but loses no units.

  • We will break the tie by removing one second from the player's submission who wins with losing no units.

  • I doubt this will happen that often (maybe with a mission like TSK 03?), but FYI.

  • This rule will NOT apply if one person simply lost fewer units than someone else. The player who lost fewer had to have earned a 0 loss (lossless) win.

  • If anyone has objections or agrees with this tie-breaker rule, please speak up!

Louisiana, USAcmowla4 years ago

I have done a fresh installation of KaM Remake version r6720 and took a look at the missions that were pre-installed. I have now added all such missions with the exception of all multi-player maps (single maps where every player just starts with a storehouse), and a few other select missions. (One of them was Town Defense, because that mission has no end for anyone to speedrun it!)

If you would like other missions to be added, this is the thread for it. But remember, r5503 and r6720 are the only acceptable versions of the Remake!

  • We are aware that there are MANY newer versions than r6720, but they have not been thoroughly tested for single player usage (bugs, glitches, etc., which can make a mission significantly easier than how it appears (how the AI behaves) in other versions).

r5503 is most certainly acceptable because the crossbowmen and bowmen behave very similar to the Steam version. (And it was thought to be the final (and stable) version of the original Remake for some time.)

Louisiana, USAcmowla4 years ago

Hi all,

  • After you have submitted runs for ALL missions in a campaign, (and after all such runs have been verified!), then you may submit the sum total of these times in this section ( https://www.speedrun.com/kam/full_game ) for the particular campaign you have completed.

  • No video will be necessary, as this run submission will be the sum of your best times for each mission in this campaign that have already been verified.

  • For those who are wondering if we expect you to prove that you played ALL missions for this campaign in ONE sitting, the answer is NO.

  • We know it is not realistic for you (and un-trackable from our end to see if you actually did) play ALL missions of a campaign in one sitting!

  • So we apologize for those who actually are willing (or have actually already gone through the trouble of) playing an entire campaign in one sitting, but it's overkill for this game in particular.

*For all those who have already completed a campaign and all of your runs have already been verified, please submit a run. (Follow the instructions under "Rules".) Thanks for your time and dedication!

Best.

cmowla

Louisiana, USAcmowla4 years ago

Hi everyone. I discussed it with DerToSt recently, and he agreed that it was a good idea that we no longer require a timer for the Steam version ( https://store.steampowered.com/app/253900/Knights_and_Merchants/ ) and/or for the original game for The Shattered Kingdom and The Peasants Rebellion campaigns.

That is, we will require the following procedure which gives a pretty accurate approximation of your IGT (in-game time from the end screen statistics).

  • This is for your best interest, as your times will be better with this method, as we all know that KaM's game time (IGT) is slower than an actual clock. But it also allows us to:
  • Differentiate between two players who finished in the same minute.
  • Compare Steam (and original version) record times to the Remake record times.

  • That is, RTA is no longer relevant to KaM.

  • *For those who have already submitted times for the Steam version of TPR and/or TSK, please see your new adjusted times! Count those times for your TSK Any% or TPR Any% if you have completed either one of those entire campaigns and all runs have been approved. View the rules for TSK at https://www.speedrun.com/kam/full_game#TSK_Any and the rules for TPR at https://www.speedrun.com/kam/full_game#TPR_Any .

  • We know that KaM's clock speed (whether if it's in the Remake or in the Steam version and original versions) is 0.92 times the time of an actual clock.

  • You will see the following scenarios (now updated) for "TSK" and "TPR" categories/columns, but they are stated here for convenience (despite that I cover them all in the above video).

  • Scenario 1:

If you happen to not reload saves, then it's actually easy to calculate this by:

  • [1] Converting your RTA time to seconds.

  • [2] Multiplying that result by 0.92

  • [3] Converting that result back to clock time.

  • [4] Round the second to the nearest second.

  • Scenario 2:

If you DO reload saves and you DO accurately count the total of time for all segments that actually went towards your time, then you may do with that time what you do in Scenario 1.

  • Scenario 3:

If you DO reload saves, and do NOT calculate the actual video time of play that actually went towards your IGT, then submit the endgame statistics screen with 59 seconds attached. For example, if the time was 00:08, then you would convert this to 8m59s.

discussione: Test Drive 6
Louisiana, USAcmowla5 years ago

Oh, I can understand that! Take your time! Two weeks after I wrote that, I uploaded a video with me racing in England FWD (youtube.com/watch?v=bvPDWaOA8H8) (AVERAGE speed was 275 MPH, my personal best) and "stopping the racers" cop chase (youtube.com/watch?v=DWeQ09u0E0M) (nothing special except that all 5 racers and I had supercharged cars, but you can guess that since I made ALL cars impact resistant --at least towards the traffic and traffic cop cars-- putting this spin on the game makes stopping the racers a different challenge).

discussione: Test Drive 6
Louisiana, USAcmowla5 years ago

Hi kacey,

In 2011, I guess you could say I hacked the PC version of Test Drive 6. I made the racer cars impact resistant (so cops/traffic is not an issue anymore . . . they can be there or not be there, it makes no major difference), increased the acceleration, maximum speed, inertia, road grip, etc., to enable a player to experience this game (in the PC version, at least) on a whole new level. I have two example (single track) runs to provide. They are in the new version of this game (Test Drive Remastered).

Newcastle FWD (best lap 22.56 seconds, best 3 lap time 1:11:00)

EDIT: (The sound somehow got offset from the video, so I decided to imbed my current best time in this track . . . ) Hong Kong FWD (1:03:03)

These are the only videos I have uploaded which show me using my hack (and I have NEVER seen anyone else do this before); you can see a more complete list of the times I achieved in Test Drive 6 (the original game) with this hack in a table format at r/speedrun. https://www.reddit.com/r/speedrun/comments/dil5g5/test_drive_6_remastered_hong_kong_fwd_track_in/

As you can see from my best times WITHOUT the hack, I am (I guess I could say "was", as these times were from 2011) good at this game. All of those times were achieved in HARD difficulty with traffic and cop cars ON. (That's why I got fed up with it enough to become desperate enough to find a way to make the cars impact resistant.)

I think that since "Test Drive 6 Remastered" PC version is free, I feel that old fans of Test Drive 6 may find my PC hack to provide a new experience in the game. As opposed to the Nitro Oxide boost (and related?) cheatcodes, my hack provides enhancement in all areas of the cars' capabilities. This allows more CONTROLLED and balanced supercharged cars.

So what I am saying is, if there could be a new column for time records in which "anything goes", then it might bring in more competitors. We can in effect advertise "Test Drive 6" to younger gamers and regain the interest of gamers who were around when Test Drive 6 came out.

You don't have to allow this, but I just want to let more people know that racing at ridiculous speeds can actually become an art -- not just pure chaos.

I don't "expect" a decision on this immediately. I am mainly making this post to let you (and the other gamers) know that this hack exists. I will let you all decide what you wish to do (or not do) with it. In that regard, I can provide you with more details about the hack later, if you are interested to try it out yourselves.

Kacey piace questo
Louisiana, USAcmowla5 years ago

Another thing to consider is that the AI behaves differently in different versions of the Remake. So when you guys list "KaM Remake", you should list which VERSION of the remake you achieved those records in. It's a pain (especially that newer versions of the Remake are STILL coming out), but this is the only fair way to include the remake in your table.

andreus e DerToSt ti piace questo
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