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discussione: WCW/nWo Revenge
United StatesMegamatt792 years ago

The game itself does not allow for TKO as a means of victory in the championship tournaments. After selecting your character(s), you land on the tournament rules screen, which cannot be altered by the player. TKO is set to "No" by default.

discussione: WCW/nWo Revenge
United StatesMegamatt793 years ago

First and foremost, @Kefka14, thank you for adding the requested category! :) Regarding your request for feedback on the emulator/console topic, I am of the opinion that, if one of the platforms provides an inherent advantage over the other, then they should be separated. I am pretty sure that was the justification made for the split in WWF No Mercy boards.

Would there be any specific problem/disadvantage/consequence in your eyes to doing so?

discussione: WCW/nWo Revenge
United StatesMegamatt793 years ago

I second @5upamayne 's request for a single player only option.

BryBad, bradenexplosion, e alexdgr8XD ti piace questo
United StatesMegamatt793 years ago

Brybad's suggested route of showing the saved settings immediately afterwards would work in my eyes too. At the end of the day, I think that we can allow for some flexibility as to how/when the settings are shown (prior to the match in the same continuous video with a note regarding the timestamp, providing a match highlight and pointing to a timestamp in the available VOD from which the highlight was generated, or by revisiting the saved settings immediately after the successful match). The most important thing is that they are shown for verification purposes.

United StatesMegamatt793 years ago

Quick addendum item. While I am still very much in favor of the proposed separate "Submission/No Quick Match" and "Submission/Quick Match" subcategories solution, I have identified what I feel may be a potential vulnerability and have a solution to propose for it. I'll actually start with the solution. Specifically, I feel that it would be advisable to require that runners submitting times for these subcategories show their pre-match settings to confirm that they are correct for the particular subcategory type. For the "Submission/No Quick Match" subcategories, the required "Submission" setting would be "Yes" and for the "Submission/Quick Match" subcategories, the required "Submission" setting would be "Quick match."

The reason for this proposed requirement is primarily to prevent someone from successfully submitting a "Quick Match" run to the "No Quick Match" subcategory. At first glance, one would think that the distinction between the two match types would be self evident within the match video itself. However, given the randomized/variable speed with which the submissions occur under the "Quick Match" setting, one could theoretically submit a slow "Quick Match" attempt (for example, for the Single Match subcategory, one that ends in the 20-30 seconds range) and it would have the appearance of a "No Quick Match" run and eclipse the current world record for the "No Quick Match" subcategory. The only way to confirm its legitimacy would be to see the "Submission" setting under which it was run. The same could be said going the other way (submitting a "No Quick Match" run for a "Quick Match" subcategory), but it would be far less harmful as even a decent "Quick Match" run time would beat a top tier "No Quick Match" time.

I discussed this over briefly with @BryBad and he agreed with my assessment. He further proposed that the settings screen be a mandatory inclusion for all non-live streamed videos, and for live streamed (e.g. Twitch) videos, the standard match highlight could still be submitted with an added requirement to provide both a link to the Twitch VOD and the timestamp at which the settings were shown on that VOD prior to the highlighted match. While Twitch VODs are not permanently retained like highlights are (IIRC they auto delete after 60 days), they should remain long enough for a mod to have sufficient time to verify the accuracy of the settings along with the supplied highlight.

Any thoughts from the community regarding the above proposal?

5upamayne piace questo
United StatesMegamatt793 years ago

@NihilistComedyHour 's proposed "Submission/No Quick Match" and "Submission/Quick Match" subcat distinction solution works for me. I second it.

BryBad piace questo
United StatesMegamatt793 years ago

@BryBad, just to clarify, I am pretty sure that the current Any% rules for the Royal Rumble actually do allow for eliminating opponents by any means, not just ring outs. You and I have just been playing it as ring outs only to this point. I was proposing a specific subcategory that is just Ring Outs Only for the Royal Rumble.

Regarding the No Ring Out subcategory, I misunderstood and thought that your settings search (and subsequent discovery of the "Quick Match" option) in your VOD was with regards to the Royal Rumble Any% subcategory. Understanding now that you desire to run the No Ring Out subcategory, I withdraw my request to have that subcategory changed. Instead, as indicated above, I would like to have a third subcategory for Ring Outs Only added for the Royal Rumble, with the two existing subcategories remaining as is.

BryBad piace questo
United StatesMegamatt793 years ago

As the guy whom stands to lose the most (a.k.a. the one whose current top times will be obliterated as a result), I don't have any overwhelming issues with allowing the "Quick Match" option for the Exhibition - Submission subcategories. As BryBad noted, the results of its use appear to be rather erratic, but it is a legitimate choice within the submission settings and when it cooperates, it yields faster results by a mile when compared to having submission simply set to "Yes." From a pure "speedrunning = obtaining the quickest possible outcome satisfying all existing rule conditions" standpoint, it checks out. Bottom line, I don't love it, but I can live with it.

Also, congrats BryBad on the soon to be verified new WR for the Royal Rumble! Well done, sir! :D

Since it is tangentially related to this conversation, I would also like to gather community feedback on the current Royal Rumble subcategories. Specifically, we presently have two subcategories, Any% and No Ring Out. To this point, all of the competition has been under the Any% subcategory, and BryBad and I in particular have been playing this subcategory using only ring outs to eliminate our opponents (pins, submissions, TKOs, and first blood are all disabled). However, technically, under the Any% rules, we could have had those other elimination methods enabled. The other subcategory, No Ring Out, allows for all elimination methods except for ring outs. To date, no one has run that subcategory. My point is this. Do we consider repurposing the lifeless No Ring Out subcategory into at Ring Out only subcategory? Setting the subcategory up in this fashion makes the rules and competition mirror that of the annual WWE Royal Rumble event, and clearly, there are at least a few of us who like to compete on these particular settings. The Any% subcategory would remain unchanged and would be open (like it has always been) for eliminations to be made by any possible method (including a "Quick Match" tapout), or as the rules currently state, "Complete the run by any means."

Thoughts?

United StatesMegamatt793 years ago

@BryBad, there are offensive and defensive strength levels that can be toggled for custom characters along with attributes like speed and recovery rate, but in the same light as your point about the moves, everyone running the game would have the same ability to set them for their characters. Thus, the playing field would still be level amongst all runners.

discussione: WCW/nWo Revenge
United StatesMegamatt793 years ago

@Kefka14, I have a question regarding the RTA timing for this game. So far, I have only competed on this site for games/categories that utilize in game timers. For RTA categories like these that are in whole seconds, would determining the elapsed time by comparing the start and end points on the video (once it has been uploaded to YouTube) be sufficient (with the reviewing moderator making adjustments to the submitted time if needed) or do I need to acquire separate software to more precisely calculate the time of my runs? If the latter is the case, any suggestions regarding reliable applications would be greatly appreciated. Thanks in advance for the feedback!

discussione: WCW/nWo Revenge
United StatesMegamatt793 years ago

@Pottsie91, the game rules state that:

"-Any difficulty is allowed."

So, it appears that the difficulty level you run at is up to you.

United StatesMegamatt795 years ago

The playfield is always empty at the beginning of my Computer Battle mode matches in the WiiWare version of Tetris Party. I believe that you are correct regarding the "Map" option simply not existing for the WiiWare version of Tetris Party. Unless you have any objections, I will continue to practice and eventually submit runs via the WiiWare version of Tetris Party with the empty/clear screen at the start of each match acting as the evidence that the rule regarding the "Map" option has been followed appropriately.

Thank you again for all of your assistance! :)

United StatesMegamatt795 years ago

Just a quick follow up on this. I was practicing the Computer Battle mode a bit over the past few days on the WiiWare version of Tetris Party, but was unable to locate the "Map" option. Could you point me to the particular screen where I could find it? I'd like to be able to show that it is set to "OFF" for any official runs that I record. Thanks in advance for the assistance, as always!

United StatesMegamatt796 years ago

Thank you very much for confirming the existence of the "Map" option in both games, and thanks in advance for adding Computer Battle mode (whenever you are able to do so). :)

United StatesMegamatt796 years ago

Regarding the Computer Battle mode request, I have never seen the starting configuration displayed in your posted image (or any such scenario where there are pre-existing blocks already in the field of play at the start of the match). Whenever I play Computer Battle mode, the playing field starts out empty for both the player and the AI/CPU opponent every single time. However, I normally play with the "Map" option set to "OFF" (as you alluded to in your response), so that would likely explain it.

If requiring that the "Map" option to be set to "OFF" resolves your concern regarding competitive balance, would it be possible for you to add it to the list of existing tracks with that particular rule stipulated? I appreciate your time, consideration, and assistance either way.

Also, I'd have to go back and double check to be 100% certain, but I don't recall the WiiWare version of Tetris Party even having the "Map" option available for the Computer Battle mode. It also starts with clear play fields for both the player and the AI/CPU opponent each time.

United StatesMegamatt796 years ago

First and foremost, thank you very much for adding this game! :) In addition to the tracks already generated, would it be possible to add one for the "Computer Battle" mode (using the in game timer)?

Also, would it be possible to add the WiiWare version of Tetris Party (and its array of prospective speedrun tracks) for competition as well?

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