Commenti
GermanyBambooShadow1 month ago

Check rules for allowed emulators. For the ROM, you're on your own (I think google might help).

GermanyBambooShadow2 months ago

If you're looking for the widest audience and input possible, I'd recommend posting your question in the speedrunning discord:

https://www.speedrun.com/tmc/forums/jktbh

GermanyBambooShadow1 year ago

Switch GB emulation utilizes the 1.2-version of the game, in which most bugs have been fixed. That's why it's highly unlikely anyone will ever do a serious speedrun with it. I'm sure though that, once there will be actual runs done with that platform, that the mods will add Switch/VC as an option to choose.

dgamefather piace questo
GermanyBambooShadow2 years ago

If your recording looks somewhat like this, it should be OK: https://www.speedrun.com/ladx/run/oy2p569z

It's very hard to record a handheld properly though. Having to care about the camera recording everything in frame is one more unnecessary challenge, taking your mind off the actual speedrun.

GermanyBambooShadow2 years ago

I'd try "original SNES hardware run" and see what mods make out of it.

Jonny8597 e FoxLisk ti piace questo
GermanyBambooShadow2 years ago

You are missing the most basic movement strats. at 1m42s in the video, you are moving up then right into the door, instead of straight up-right. Same at 1m47s. I'm not gonna watch any further, but I guess this will be happening a bunch of more times.

Speedrunning is about taking the shortest path possible, and in this case, you don't even need glitches, just math :D

Harumafuji piace questo
GermanyBambooShadow2 years ago

Pumping doesn't save much time, maybe 3-4 seconds in Master Sword category. I think it's nothing you should worry about for now.

GermanyBambooShadow2 years ago

It's allowed for almost every SNES speedgame, so it should be np. But mods might be able to clarify

GermanyBambooShadow2 years ago

Technically speaking, looking at the current rules it's not even forbidden iirc. Though I know it's "common sense" or whatever between SNES speedrun-communities to not use turbo-features.

But yeah, would be glad if you maybe check this out with ya fellow mods! Thanks!

GermanyBambooShadow2 years ago

I dunno if this matters, but I'll consider running this lovely arbitrary category myself some day. For conveniences sake and for those who have a turbo controller: would it make sense to include a "Turbo: Yes/No"-column, to show which runners use turbo-controllers?

Turbo isn't really an advantage in L2 as far as I know, but it enables the player to actually enjoy a few smaller breaks throughout a quite long run. And since you can buffer/forward most textboxes frame perfectly, I think allowing turbo would not really put turbo users in a huge advantage. Of course they'll have an advantage, because the machine is doing "the work" for them. But yeah, the main reason why I'd run this with turbo is, that there are no real long breaks (which I most def. would need for such a long run...)

GermanyBambooShadow2 years ago

There has been a new idea lately for a new interesting category, which aims at having the Any% NMG-speedrun-experience but without the "frame-perfect" manipulations to pre-plan/predict the outcomes of battles. The latter might be a high-entrance barrier and may be annoying/too challenging to new runners, so maybe a "more chill"-category could be a cool idea.

The first drafts were to have a category with Any% NMG-rules with the addition of not allowing boss-drops (e.g. Catfish Jewel) to be used and disallowing entering save-tiles without actually saving.

Most recent testing showed that stepping on a save-tile and actually using it (as in actually saving) doesn't reset the RNG in a way that it can be manipulated to de-RNG the outcome of upcoming battles.

And disallowing random boss-drops is to not have an outstanding advantage from runs that actually drop the item in the "dev-intended random way".

There are 3 highlights of finished runs under these rules yet, done by: @RealCritical:

@Derxu:

and @Skipsy

A few other Lufia II / AC-community members also showed interest in the category, when there was talk about it on the L2 AC-community discord.

@Deln / @eLmaGus / @HappySquid89 / @Kriegspyre : it would be cool if the moderation team would consider this approach to become a new category on the leaderboards. Having a leaderboard might draw more attention to the game and the category.

Derxu piace questo
GermanyBambooShadow3 years ago

Ancient Cave discord can be found HERE:

https://discord.gg/Mp9znRb

You'll find all important ressources regarding speedrunning Lufia II - Ancient Cave there.

GermanyBambooShadow3 years ago

Da hat dich der kleine Schädel aber richtig weggebumst!

Djorkaeff86, ryad87 e 3 Altri ti piace questo
discussione: Secret of Mana
GermanyBambooShadow3 years ago

Console master race bamboo1Lul

discussione: Goof Troop
GermanyBambooShadow3 years ago

back in the day: "Wow, we found out the other version is faster - cool, let's speedrun that version from now on"

today: "Let's make 3 new sub-categories, no, actually 9, because there are already 3 main-categories"

I'd understand the decision if it was a text-heavy RPG, but for this game? Kinda weird.

Jumpyluff e Zekinoma ti piace questo
GermanyBambooShadow3 years ago

my body is ready...

Deathmask e Traviktox ti piace questo
Info su BambooShadow
Iscritto
8 years ago
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The Legend of Zelda: Link's Awakening DX
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Lufia II: Rise of the Sinistrals
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Lufia II - Ancient Cave
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Secret of Evermore
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