detailed any% run guide (english version)
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detailed any% run guide (english version)
Aggiornato 4 years ago di yanounai

The run seems faster with the Japanese version of the game: to have a lair in the inventory objects (which are therefore in Japanese), i indicated at what position they are in the inventory order (e.g. : the gear is in position 2 in the inventory = 2p.). I also indicated the number of dialogues to be discussed in each talk before being able to leave it (eg: we talk to Jessica 4 topics at the beginning = 4d.).

There may be errors on certain things (let me know if this is the case, and the guide may evolve if we find some shortcuts in the run). A few small things have already been found on the route to take (non-essential objects, avoidable monologues or obligatory things to do to finish the run for example).

The timer must start when New Game (or the Japanese equivalent) is clicked.

Chapter 1 :

  • speak with Jessica (4d.) then with the captain (3d.)
  • go to the bridge - you can avoid a monologue by turning wide around the tree
  • turn the handle and pass through the bridge ; go north and take the right path
  • take the right path again (do not approach the rocks, it will trigger an Ashley monologue)
  • move the grave (click and the wall then drag the grave towards the wall) and speak with D (3d.) ; then go north
  • take the gear in the red box ; go back to the portal and use the gear (2p.)
  • press the 5th button then press the 3rd
  • examine both hands (otherwise Ashley won't want to take the sphere)
  • go in the little cabin on the left : take the document in the briefcase, the DAS card and take the iron sphere
  • speak with D (3d.) and throw the sphere in the second hand (4p.)
  • answers of the memories test : 3 - 1 - 3 -2

Chapter 2 :

  • go north ; cancel D dialogues and go in the entry hall
  • the door code is 1128 for the english version or 4851 for the japanese version
  • go directly towards the portrait then go to the music room (top left door) : click on the white books (on the library)
  • go to the butler's room (top right door) : click on the library (take the white book) and click on the white notebook
  • take the DAS card
  • go upstairs and open the third cabinet : resolve the puzzle

PUZZLE SOLVING : (the puzzle is reset randomly so you need to master the technique) resolved puzzle : https://imgur.com/a/n8BAuRC

  1. do the first line
  2. do the left column
  3. do the middle column

The puzzle changes if you quit and go back to it, which can be useful if you are stuck.

  • go back to the hall : use the silver medal on the statue (4p.)
  • go to the door on the right (4p.) : take the white book in the library
  • go upstairs and take the key in the glass (in the cabinet)
  • go to the door on the left : use the 2 keys (4p. and 5p.) and combine them
  • take the white book in the library and go back to the music room
  • rearrange the books (the letters are HENRYTHOMAS)
  • go to the piano, play these notes : https://imgur.com/a/9OLSvjb
  • answers of the memories test : 3 - 3

Chapter 3 : (DON'T GO TO FRANNY'S ROOM : you can finish the game without entering it)

  • go to the door on the right : take the DAS card, examine the 2 drawings and leave
  • go to Henry's room (the door at the top left)
  • examine the frame quickly and click at the right of the library
  • click on the F3 shelf and examine the large black book, take the key
  • go to the parents' room (the door at the bottom left)
  • DON'T examine the bottle (hammer skip)
  • examine the dolls, go back in the start corridor, in the bottom right door
  • take the drummer doll (desk), go back in the parents' room, use the doll and the key on the music box (6p. and 5p.)
  • turn the crank : turn on the flute, trumpet and drum switches
  • go back in Henry's room, enter in the secret room
  • take the matches in the box, click on the draped box : take the baseball
  • use the ball (6p.) on the box in height : launch the ball to bring it down
  • go back in the corridor : use the matches (5p.) on the candles
  • light those : https://imgur.com/a/f3N7AAA
  • answers of the memories test : 1 - 3 - 3

Chapter 4 :

  • read the newspaper on the left
  • go to the door in the right
  • examine the radio : turn the wheels like that : https://imgur.com/a/IRdkCzx
  • speak with Bill (4d.) and follow him
  • go in the kitchen on the left, examine the rope on the door
  • take the knife in the oven and cut the rope (6p.)
  • speak with Jessica (4d.) and examine the painting, blow into the microphone to remove dust
  • go back in the corridor and examine the other painting, otherwise Ashley wouldn't type the code on the door
  • go to the door in the right : the code is 2369
  • answers of the memories test : 2 - 2 - 2 - 3

Chapter 5 :

  • go to the door in the right and examine the zoetrope
  • go back in the art room and take the roll of paper -> use the paper (6p.) on the zoetrope and as soon as you see the whole picture you can stop looking in it
  • examine the picture of the tree and click on the flowers in this order : up right - up middle - up left - bottom middle - bottom left
  • wake up Ashley's father and speak to him (4d.) -> follow him
  • door code : 5819831220
  • go to the desk : click on the parents' photo then on Sayoko
  • then click on the yellow folder in the computer
  • return back and click on the teddy bear, take the DAS card, and click on all the people in the photo
  • take the paper at the left of the room
  • go to the end of the room -> code : ASH853LEY SAY919OKO
  • talk to the father (2d.) and go to the exit
  • answers to D : 2 - 3 - 2 -> return to the machine
  • use the white card (6d. twice) then the red card

answers of the memories test : 2 - 3

Chapter 6 :

  • go down the stairs and go through the cave (there is a lot of dialogue)
  • talk to Bill (4d.) -> answers : 2 - 2 - 3 - 1 - 1 - 2
  • go to the exit

End :

  • speak with the captain then speak with Jessica and the father
  • go to the left of the beach and speak with D
  • go back to speak again blah blah blah

The timer stops when the screen fades black.

Statistiche del gioco
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Runs
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Giocatori
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