Utas
Maryland, USAAQ_Noops2 years ago

I finished my Brrrgh Solo Speedrun, did it live as one of the forums said I could, but my stream cut off around the 6 hour mark. I immediately started recording from the moment the stream went down (lost 9 seconds of footage, but cogs were exploding during that time), and now I'm trying to piece the VOD and recording together, but the render time for this is over 12 hours, and I don't think my computer can handle that.

May I upload 2 separate VODs for the run submission to be valid? (Part 1 being the VOD, Part 2 being the recording)

Maryland, USAAQ_Noops2 years ago

I plan on doing a Brrrgh Solo run in June and since it's really long, I was wondering if streaming it would truly disqualify it from being marked as "solo?" I don't stream to a toontown based community, and I just don't want silence for 8-11 hours. If anything, streaming a solo run would hurt more since you risk trolls interfering with your run.

Plus, I'd rather

  1. Not upload an 8-11 hour video to youtube
  2. Not store that much data on my computer for one run. Yes I'm aware I can delete it after, but I may not have enough space to begin with.
Maryland, USAAQ_Noops3 years ago

So I thought about this a bit, and was wondering, is asking for an invasion in a public discord WITHOUT disclosing you’re speedrunning allowed to qualify you for SOLO?

I believe it should for many reasons:

  1. You’re not friending the person in any way shape or form.
  2. This isn’t always guaranteed to get you the invasion.
  3. Any regular can ask for an invasion, and if you don’t mention the speedrun, you’re basically just a normal player looking around for an invasion.
  4. Some tasks are really dependent on invasions in a speedrun. Big example of this is the Mingler/Eagle key tasks. You cannot get an optimized run without an invasion for this. You also do all this training for one attempt at a run, and it sucks to see a run die from not getting a proper invasion or completing a building and not recovering.
  5. There’s already no way to prove/disprove this happening.
  6. This makes people with outstanding invasion luck stand out from those who are stuck looking for specific Cogs.

I think this does not violate the SOLO qualification, but I think it should be confirmed whether or not it counts. I’m sure there are some SOLO runs out there where this has happened, and it frustrates me looking for amazing invasion luck rather than seeing if you can do what you’d do normally when running through the taskline and ask for a little invasion help.

Maryland, USAAQ_Noops3 years ago

So under the rules, it doesn't say anywhere that you HAVE to play as the 1 in the 1v3s, but I was under the impression that we had to. Can the rule regarding that be specified?

Personally, I think the 1v3 section should be played as the 1 so that you are the technical winner, but the only minigame where playing as the 3 benefits you is "Bob-Ombs Away," so I don't really care either way.

Maryland, USAAQ_Noops3 years ago

Was watching my old 1st place run and discovered a better way to attempt this level. Thought I'd put this here as a reference.

Maryland, USAAQ_Noops5 years ago

Obviously, one level that makes or breaks your speedrun. This level took me the longest time in my recent speedrun, due to multiple deaths and issues. Some tips for how to progress through that level:

  1. Get the 3 keys in the first room you spawn in. Go in this order
  • go to the up on the right and go 2 platforms up for the first key
  • go back to the up on the right, hop left at the last possible platform to jump on, fall down, get the 2nd key -clear the board blocking the left up and STAY to the right once it's broken. Wait until sylvester jumps back up and chases you. -go to the left up and grab the third key. Stay to the right until sylvester walks right, then jump down and back up to get to the warp
  1. Go to the far right warp to take you to the ladder area
  • go straight up and grab the hammer
  • go straight down and break the block that blocks the fourth key. Let sylvester fall onto the warp BEFORE you grab the key. The grab the key and warp at the right moment
  • break the blocks and open the door at the end of the blocks to grab a gun
  1. fall down
  • do a reeeeally quick turn and shoot foghorn, then grab the key. you will not have a lot of time to pull this off, but it'll save a lot of time if you do it
  • grab the key at the bottom left, then head for the warp. you do not need the pickaxe
  1. the rest of the level is simple. grab the 2 keys by the gunman, go to the warp, fall down, go through the small pipe, level complete.

This level is really hard to get correct. I died a couple times in my last run to this level and thought that ruined my chance to get sub 2 hours. Getting this level done correctly can save a lot of time.

Any other level questions, let me know.

Maryland, USAAQ_Noops7 years ago

I just spent hours and hours attempting a good speedrun and I was rejected for using an emulator due to "faster loading times." I want to argue against that. First of all, if anything, it lags the game. Every minigame I've played lagged half to death and it's just irritating. Second, if you actually watched the runs, mods, you would see that it runs at the same time as any other run. If you didn't want emulators, you could've specified it in the rules rather than having me wasting my time. I would just love to use my Wii U, but too bad I can't afford a capture card.

Maryland, USAAQ_Noops7 years ago

I feel like having Co-Op and Solo as two categories is a great suggestion. However, I feel like people are crying too much about the little rules there are in Solo runs, which was originally to not add anyone. I feel as if not adding people should go under its own category since Co-Op speedrunners can just tp to their friends, and walking to the building feels like the real deal.

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