update 0.2.1
-
added back dev screen mode! (PRESS --CTRL + ALT + W-- TO ENABLE IT)
-
made the time trial timer more accurate
-
you can no longer teleport into the abyss in Prison
-
made the player collider wider (this should help when you teleport on the edge of something, then fall off even though you could teleport there)
-
the teleport beam's collider is now smaller (this should your teleport bouncing a little more predictable)
-
added graphics settings
-
added a warning for if you get too far away from the center of your playspace (2m)
-
fixed a bug where pausing after glitchwalking would spawn you outside of the pause menu
-
your head will no longer be locked if your in the pause menu before you started the time trial
-
while glitchwalking, your head is no longer locked on the Y axis, only X and Z
-
tweaked the buttons to hopefully make them a little better (i wanna make then even better in the future)
-
sliders are a little heavier and move slower (should make getting precise values easier)
-
there is now a small delay between when you respawn and when you can start the time trial. this is to avoid accidental starts after dying
-
got rid of enemy spawn randomness in Prison
-
tweaked lighting in Transport
-
changed the stairs in Transport into ramps
-
added version number in the main menu
update 0.3.0
- **ADDED QUEST SUPPORT!!! **
the download to the quest version will be provided alongside the PC version for every update. i plan to keep the pc and quest version in sync as much as possible, and update them at the same time. anyway, welcome quest players!
- made lighting twea