hey there, i just completed a run of the DS version, and I'm wondering what should the start and end conditions be?
initially I started with:
- time starts on first input pressing New Game
- time ends on the 1st frame you see Garfield after the Lasagna level
- dying is allowed, but time before death needs to be added up
- RTA time is counted (for now, hopefully someone figures out how to do time with and without loading times)
if using emulators or R4 cartridges or similar:
- no frame advancing / fast forwarding
- no turbo
- no cheats
- no savestates
- no pausing the emulator during the run, but you can do that before the run starts
- the top screen is not required to be captured (it might be once more DS categories become a thing, like "all collectables" or sth)
what do y'all think?
https://twitter.com/ch4ruzu/status/1522519493171417088 https://splits.io/9c3m will be uploading the run vid later
will also have a recording of clearing the level using these notes
from center of maze go right go all the way paw button go back paw down
go back to center
go center turn left before the map paw all the way to wall paw up 2nd button all the way to wall paw up jump over puddle jump over marble pillar and button paw towards pizza button tree paw towards marble pillar paw down jump over puddle ignore paw
go back
go to center go to crossroad with water paw right paw on crossroad button jump over marble pillar paw away rom marble pillar button go back to marble pillar paw next to marble pillar all the way to the wall paw down
go back
go center go to crossroad with water paw left button ignore 2 paws button go back to crossroad with water paw down
go back
paw down get past marble pillar jump over water puddle paw down ignore tree paw get past thin marble pillar button go back ignore tree paw again paw down jump over water puddle get past marble pillar
go back
go center
ignore everything jump on marble platform jump out of it
clear
hey there, what are the start and end conditions for the ds version? I'm interested in speedrunning that variant
hey there,
when exploring the form for requesting a new game, I noticed that there's a tickbox for DLC. being currently a runner of Puzzle and Time Attack, should these two (alongside Retro and Forts) have a separate leaderboard registered?
solved on twitter, will be submitting the records later
oh hi, so i discovered a glitch in WRel that might be significant enough to bend rules. basically, after completing a mission, I can spam enter, to potentially skip levels at a time. because of this, I accidentally set a 15:56 on Time Attack with lvl15 skipped. does this invalidate the run? or is it allowed, as it's within the scopes of the game?
hey there, you missed forts pack as a category
Hey there,
somewhat recently Individual Level leaderboards are a thing now, are they gonna appear here?
thx, will be submitting the run shortly
Hey there,
I just attempted the Time Attack Pack, and I'm unsure when's the end condition exactly
there's one frame where the results screen partially appears
and another one where the results screen appears in full, with "Congratulations!" text and all
so when does the time end exactly? please also change the rules according to the decision made (this will probs apply to all categories)
hey there, the game rules section is empty, so i'd like to ask some questions
(all of these are related to the PC/Steam release of WA 3.8/3.8.1)
- are modules allowed? stuff like remapkeys, superfrontendhd? https://worms2d.info/SuperFrontendHD
- are there any settings that are not allowed? including (but not limited to) windowed mode, vsync, offline rope knocking
- in all missions, is resetting allowed? are we supposed to just clear them for any medal, or is the goal to get all gold?
- what about video proof? is it required? when is it required?