थ्रेड
Tasmania, AustraliaTCM3 years ago

I made a Discord server for speedrunning this game, feel free to join: https://discord.gg/dfsnD93

santibo इसे पसंद करता है
Tasmania, AustraliaTCM4 years ago

The Discord invite linked in the sidebar now seems to be invalid. I'm not sure who made the server in the first place or if it's still a thing, but could someone update the link?

Tasmania, AustraliaTCM4 years ago

With @Merl_ and I having been made mods for the game, we've been able to overhaul the layout of the page. This is a list of changes.

  • Added a new custom theme, with the background taken from the Mobility website
  • Added new icon and first, second and third place trophies, made by @Merl_
  • Added a new speedrun.com logo in Mobility's Mandrill font
  • Added link to the community Discord server
  • Added Web platform as the game can be played on itch.io, and moved all old runs done on Web
  • Added the genre, developer, and engine
  • Updated the game link in Resources to go to the itch.io page with the latest version
  • Added a save file for Any% runs
  • Columns with no times will no longer be shown
  • Tweaked some spelling of category names
  • All runs will now always show milliseconds
  • Added rules for every IL category and level, and updated the wording for some
  • Added ILs for each debug level found in the Debug Room and the inaccessible level Final Boss Old
  • Added universal Game Rules
  • Added new Any%, No Spin Jumps, and All Levels + Debug full-game categories
  • Made the different modes into subcategories for Any% No Major Glitches, All Levels, and All Levels + Debug
  • Added and updated rules for all full-game categories
grnts, Comrade_S, और Merl_ इसे पसंद करें
Tasmania, AustraliaTCM4 years ago

I have started a Google Sheets document to show the WR progression for all full-game categories. Here is the link to view it: https://docs.google.com/spreadsheets/d/1LJB7EViylN40KRGQwzXF4kkfH6PYuI79_pZJqJdWzXE/edit?usp=sharing Note: This includes unverified records and records without video. If there are some inaccuracies or things missing please message me so I can update it.

grnts और Merl_ इसे पसंद करें
Tasmania, AustraliaTCM4 years ago

I found a new skip which might save substantial amounts of time. It works the same way dialogue skip does, but instead of pressing down for dialogue, you press space or whatever your select key is to select the mode when you enter a level. I think it works for the same reason: the mode options load in before the level or you're able to see them. When you enter the door for the level, just spam the select key (space) the same way you do for the two dialogue skips. It will select Contact mode before you can see the level. I don't think it works for selecting other modes, though. You're also able to move around a bit before the level loads. For example, you can jump, and when the level loads, you will be in the air and not activate the platform you would normally spawn on. You can see this in action for most levels in my PB here: The skip is not hard at all and I think probably saves around half a second per level, which adds up quickly over the run.

I'm going to name it Mode Selection Skip.

Tasmania, AustraliaTCM4 years ago

Here's a video guide of some interesting things you can do on Ultima: Read the description for explanations and timestamps.

None of this is really helpful for speedrunning, I just thought it was interesting.

Rifltz इसे पसंद करता है
Tasmania, AustraliaTCM4 years ago

The rules for the 100% category currently read: "Complete all levels including the boss on all 4 different level modes. Use in game timer shown in the credits."

It seems doable by simply running the All Levels route but redoing each level 4 times for each mode. However, the rules have two conflicting statements: that you have to also do this for Ultima, and that you use the in-game timer in the credits. As far as I know, you cannot reset Ultima like the other levels to play another difficulty without exiting it. In a regular full-game run, you automatically exit the level, talk to the CEO, and the credits play. I haven't found any way to have the credits play again after the first time. To complete Ultima on the other 3 modes you would have to go back to the Star Fix HQ and navigate all the way back there (debug room being disallowed), then play the level on one difficulty, enter it again, play on another difficulty, and so on. After you finish it on the fourth difficulty you do not enter the credits so there is no reliable and standard way of figuring out in-game time at the point when you finish the run.

I think the best way to resolve this is by saying that you only have to play Ultima on 1 mode but still use the in-game timer in the credits. Still requiring beating Ultima 4 times would make the route weird and require a new timing method to be devised.

Tasmania, AustraliaTCM4 years ago

In the desktop version of the game only, when you complete a level, in addition to Space for continue and R for restart there is X to record the run. You have to turn it on in the settings and it's listed as an experimental feature. You choose a codec and it saves a .avi file of the run without audio to the game folder, trimmed closely around the start and end. As far as I can tell it's as accurate as just screen recording the replay or the run itself. It's more convenient to just press a button than to open OBS or whatever, hit record then remux and trim the .flv file. I'm fairly sure it should be allowed but we should clarify first.

Tasmania, AustraliaTCM4 years ago

I was just wondering what the actual route is for the Minimum Unlocks run.

So far, the most I've been able to skip is health points in Stage 1, background art and buster ammo in Stage 2 and autofire (and the health recharge if that counts) in Stage 3. Not having health points means the run has to be essentially hitless, which isn't too bad, and not having buster ammo means combat is much slower and more annoying given you can't get hit either. Most of the time I found myself just slowly whittling down the cannons' health so I could have a chance at getting past. I very much doubt that anything else is skippable but I just wanted to make sure.

I feel like it would be a good idea to specify what Minimum Unlocks actually entails (in the rules) before anyone submits any runs.

Tasmania, AustraliaTCM4 years ago

At the end of each run there is a message displaying your time in seconds (e.g. "223 seconds!") above the option to enter the credits. I don't know how accurate it is or why it isn't currently used instead of real time. For reference, the current Android WR would be a 4:13 IGT and the PC/Web WR would be a 3:43 IGT. I don't know how it works but I assume timing starts when you spawn into the game and finishes when you finish talking to Lana at the end of the game. I feel like, as with most games, real time isn't very fair and equal. My PC can be slow or laggy sometimes, especially during loading up the game after pressing New Game. I was timing runs using the real time method and my times were sometimes almost a minute slower than the PC/Web WR but were using the same or better strats and only being 5-10 seconds slower in IGT. I think the implementation of in-game time as the standard timing method would make the leaderboards fairer and more equal, remove the need for having a timer on-screen, make timing more accurate and standardised, and open running the game competitively to people like me with slower devices. At least adding a column for IGT but keeping the real time column as the default sorting (for a fair comparison) would still be ok. Can someone explain why in-game time isn't used? Am I missing something? Thanks.

Tasmania, AustraliaTCM4 years ago

Hi everyone :) I haven't tried properly running this game before (and probably don't plan to) but while playing around, I discovered two things:

After you collect the last orb in the top right, you can retry to go back to the checkpoint just before and save having to go all the way over the top. I estimate it saves 5-10 seconds, making sub-4 pretty doable on PC/Web. I can only find one other place where there is a chance retrying might save time, but I doubt it.

I also found what would nearly be a sequence break but fails at one point and makes it impossible. After you get the first orb that makes you fall slowly but before going to the waterfall caverns, you're able to go up the medium-steepness slopes that you should only be able to use after getting the steel boots (second orb). This effect seems to stop while you're in the caverns, but not anywhere else, which is strange. Because of this, you can go over all of the game between the caverns and the mountains (ika plains with lana and the first room of the mountains). However, you're unable to get past the lowest part of the bridge at the mountains for some reason. Due to this, the sequence break doesn't work and the only route past that is to go back to the caverns. Coming out of the caverns you're forced to go through the plains anyway, so there isn't any point doing that part or any other bit earlier. I feel like I would have noticed this on my casual playthrough a year or two ago, so maybe it was introduced with the update in January? At any rate I'm probably not the first person to notice this.

I found a few other small strats that improve on the PC/Web wr, but nothing notable.

I hope this (at least the last orb timesave) helps if anyone is going to run this again in the future. :)

baldnate इसे पसंद करता है
TCM के बारे में
सामिल हुए
5 years ago
ऑनलाइन
3 days ago
दौड़
70
चलाए गए गेम्स
Mobility
Mobility
अंतिम रन 1 year ago
48
दौड़
Modded Celeste
Modded Celeste
अंतिम रन 4 years ago
9
दौड़
Celeste
Celeste
अंतिम रन 3 years ago
6
दौड़
CELESTE Classic
CELESTE Classic
अंतिम रन 3 years ago
3
दौड़
Frog King
Frog King
अंतिम रन 4 years ago
2
दौड़
Unlock Everything
Unlock Everything
अंतिम रन 4 years ago
2
दौड़
jumpNULL
jumpNULL
अंतिम रन 4 years ago
1
दौड़
CELESTE Classic 2
CELESTE Classic 2
अंतिम रन 3 years ago
1
दौड़
फ़ॉलो किए गए गेम्स
Mobility
Mobility
अंतिम यात्रा 10 months ago
1,513
यात्राएँ
Celeste
Celeste
अंतिम यात्रा 3 months ago
695
यात्राएँ
Frog King
Frog King
अंतिम यात्रा 3 days ago
438
यात्राएँ
Modded Celeste
Modded Celeste
अंतिम यात्रा 1 month ago
333
यात्राएँ
CELESTE Classic
CELESTE Classic
अंतिम यात्रा 7 days ago
200
यात्राएँ
jumpNULL
jumpNULL
अंतिम यात्रा 4 months ago
120
यात्राएँ
Celeste Category Extensions
Celeste Category Extensions
अंतिम यात्रा 2 years ago
89
यात्राएँ
CELESTE Mods
CELESTE Mods
अंतिम यात्रा 3 years ago
65
यात्राएँ
मॉडरेटेड गेम्स
Mobility
Mobility
अंतिम क्रिया 1 year ago
79
क्रियाएँ
Frog King
Frog King
अंतिम क्रिया 3 days ago
41
क्रियाएँ