CTRL + S and the Reset Trick are allowed as of current.
Can you provide video proof of this? Cool find btw if this is true
Having a timer present or not (alongside having it paused, unless gameplay is stopped alongside it for a LONG time) does not affect leaderboard legitimacy in any way
The exact difference is that Trapped% is JUST the Trapped Ending, where doing Pizza Party is irrelevant. 100% requires both of those Endings, being the key difference.
Are you messing w/ him afterwards? Also as long as the final input is present, it's fine for the boards.
Threads that have no reason to be up will be deleted, not locked. And 100% Legacy is defined as doing every possible thing on the Legacy patch of the game.
One of the reasons, like Grim said, that consoles are separated.
Yes, Flatmode will be added. We are taking time to add it so that all Flatmode differences become known to the current Moderation Team.
If the video is accessible when we verify it, there is nothing we can do to FORCE people to keep their runs live. The same has been true for YEARS.
The issue brought up there was dealt with. All keeping the thread does is allow others to assume we hadn't done anything. There's you answer to the thread comment.
If you think that's bad. There are worse wait times for other games, some smaller than us. With bigger teams, the biggest issue for this Series. Some of these games just...aren't what people would like verifying for lol
welcome to SRC, and excuse the Moderators of this Series for HAVING LIVES.
It has been one year, firstly. Secondly, I would have to consult other Series Mods on that front. Sorry for the delay on any response on our end.
Timers cannot be paused, but for Console and Mobile, the closest thing to a Fade Skip can be done by:
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On Console (if memory isnt poor) pausing the game and backing out when 6 AM is on the in-game clock in the top right.
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Mobile: Closing and reopening the app
when switching to Catalogue Mode while placing down or removing an item, you basically force the break keyword into these methods, but a simple (not actual name) Boolean called is_placed is set to True or False respectively, so the game knows the Item is there or not and so you can't stack every item on one spot lol. With is_placed = True or False, that allows people to Remove/Add the nonexistent Stats from the Pizzeria.
public int AddStats(int ent_value, int rev_value, int risk_value, int health_value, int atmo_value, Item item) {
this.risk_value += item.getRisk(); this.ent_value += item.getEnt(); this.rev_value += item.getRev(); this.health_value += item.getHealth(); this.atmo_value += item.getAtmosphere();
}
public int SubtractStats(int ent_value, int rev_value, int risk_value, int health_value, int atmo_value, Item item)
{
this.risk_value -= item.getRisk(); this.ent_value -= item.getEnt(); this.rev_value -= item.getRev(); this.health_value -= item.getHealth(); this.atmo_value -= item.getAtmosphere();
}
Octonine, to answer your question, the game has two functions determining the way the Pizzeria Stats are updated. These are not verbatim how they look in the code, but use a very simple Java code way to explain it: