Every time I try to speedrun this game I crash around the end of spire tower which has never happened till I used the desktop version to reduce lag but no one else seems to use desktop so It could just be a glitch with the newer version because it hasn't in older versions
If everything on the screen disappears when the crash happens its a ram crash, basically too many assets loaded that it gets overwhelmed and closes stuff to fix it. It usually crashes at spire tower for pcs that have at least 16gb of ram (correct me if I got this wrong). Im not sure if there is a difference on the desktop version though.
yeah i think it's 8gb ram if it crashes on the credits (scratch moment, maybe try a different browser)
what I am not getting is why it only crashes after a whole playthrough and not when I run the level on its own
the reason it only crashes after a whole playthough is because everything isnt loaded yet, you are loading the whole game until you get to tower, for example every screen you go to has to load all of the info on that screen a single time (if you notice some lag on some screen like level 2 the first time you load it while its faster the 2nd time, its because the game is trying to load everything on that screen). Once theres too many things loaded a ram crash occurs.
A new glitch has been discovered by Consume_Pie, which allows the player to control the game and its main menu at the same time. In his words:
- clicking greenflag while at the start of ppath while in turbomode warps you to the world map
- this is because when the greenflag is clicked there is n