While playing in emulator, I noticed that diagonal movement is faster than going straight. Has anyone else noticed this? I watched the couple runs in the boards and no one else moved that way. I can upload a video if needed
Please, USE THE AUTOSPLITTER IF YOU'RE RUNNING ON PC. If you're running on console (X360/PS3, etc), KEEP THE CHAPTER CLEAR TIME IN THE END OF EACH ONE.
Runs will be accepted if timed RTA, but keep in mind that they'll (obviously) be slower than the rest, since the timing method for this game is IGT.
Rule change! Yay!
From now on, every PC run has to use, and show, the current livesplit autosplitter. (Credits to RE_Aster and TheDementedSalad) Links for the current autosplitter can be found in the "Resources" tab.
Console runs will have to add on end chapter times. Pauses in game count for +1s, due to the game resetting the current second after every pause.
Regarding past runs:
Some retiming has been done to PC runs only. Mostly, only adding +40s to chapter 7 due to the "Protect/execute Leon" cutscene not counting for IGT.
So recently, we found a cheat engine file, made by XemesisKO, found by TheDementedSalad, that allows us to see, between many things, the clear time of the current map, basically the IGT we've been using so far.
I made a 10 minute demo regarding five aspects of the timer, the start of each episode, the behavior in movie cutscenes, standing cutscenes (for example, the start of chapter 4, 6, and 7), deaths, this one being the most important of all, and timer manipulation.
Fastynator showed some concern about that a while ago, and turns out that he was right.
I believe that using loadless RTA from now on would be the best option. It's either that, or make any runs that include deaths invalid.
Due to the game's IGT being very hard to manipulate (unlike re5 or other games), I have decided to remove the segmented category. In its place, I added all collectibles.
I did it without asking, but I did what's in the title. Went from X360 - PC - PS3 to PC - PS3 - X360. Mostly because PC has lots of runs, and the fastest times are achievable there (not bragging, it is the way it is). PS3, while it doesn't have the second fastest times, has way more runs than X360, and in various difficulties. Coop leaderboards were left untouched.
What the title says, I got used to using the grenade launcher (which comes with the special edition) on chapter 4, but I can faintly remember reading something about DLC weapons not being allowed because it made the game unfair for those who only own the vanilla game.
I have many questions about how the 1-1 timer works, sorry if it's already been asked, but I couldn't find it. Does it start after the executioner destroys the gate, or after the cutscene? How much time is it until the episode ends? And is it affected by the executioner's death?