GG Stuff! You can adjust your speed where it says Game start, push right instead of start and you can change to 4 stars, SNES only has 3. Also, once u finish the game it automatically goes up to the next difficulty. So when it said 5 star, it was cuz you beat 4. JP and US are same speed. Some believe its easier RNG, I don't see much of a difference at the pace I am playing. The board is the same despite speed as you can make it easier by being slower but of course sacrificing time, and vice versa.
Hope this clears up any confusion.
Yes, typically it is to complete the entire career, not 100% the stats. I have run another similar game with that mode and yes basically all the sparring/matches till it is complete. I will have to run this soon but from my experience, I would agree with your proposition above.
hahaha yes, I hear that for sure. There are some fighting games with like almost a damn minute unskippable cut scene that makes you want to not ever speed run it again haha.
No worries, glad to explain and happy to see topics come up that perhaps I should be stated in the rules about. No savestates, they are usually frowned upon in fighting games at least in the many I have experience with. Sadly, we have to go through the tedious process of showing resets, difficulty, etc. Hell, in SF2 Arcade it's a nightmare for people looking for a perfect ladder, I like to test out my improvisation skill by playing any ladder that comes along while others will reset until they get the perfect RNG. Of course, playing live helps as the moderator can look back to the vod to see the full run and reset. But for recordings, it is better if the runner shows reset to not cast any doubt on the run. Also, should go without saying, but to be clear, no turbo buttons should be used either.
Thanks for the question and let me know if there is anything else I can be more clear on.
Best,
- MnG
I was curious as I just did a very optimized run on my ps2 with mashing through loading/cuts scenes and came nowhere near a sub 6. The timing of the WR run in between matches is much faster than mine. Could this be separated to make it more fair and transparent, totally understand if this is inconvenient for the mods and unneeded as of now but would love to run this game with fair comparisons. I do understand it is under filtered but is typically never used. Perhaps a cumulative “in-match” time could be a solution if no console separation is desired.
Thank you for hearing me out.
- MnG