Thank you all so much! It's fascinating to read about this in detail. I also rather like that at ~6m in the video Enmet posted the glitching even takes out the bass in the game music.
I am impressed by the increasingly powerful menuing skills pushing the top times. In contrast, in fit of wild fumbling, I once capsule warped myself to the sewers in front of Joe's Bar. This is likely useless, but since I'm kind of clueless about how the warp got labbed out in the first place, did we know it could go other places? Do we have other options and the mansion was just the most optimal place? Since we have another medrezin to work with in the weird room, I keep wondering if there's some way to beneficially route the warp in twice.
Cool. I'm probably going to stick to the failing at everything categories as this appears to be in my wheelhouse, lol.
Making a version of the run with the uneventful last 10 minutes left out is something I decided to do for mostly for exhibition purposes, which doesn't require it being an "official" category. (It's just a good way to get people to watch silly Miku game.)
From a practical standpoint, trimming the last bit out might encourage more runs/runners by reducing grind time, but I can also understand a proper completion of the game making more sense for board runs.
Oh yeah! I have a run that ends with the last story minigame I've been calling Cupcake% - that way you see all the minigames and then cut out the last 10 minutes of the run that's just running around talking to NPCs.
This game released on Steam; I have a PC run but don't want to submit it under the wrong platform.
I was able to mash through the considerable amount of text with slightly less pain b/c I could use my controller and spacebar simultaneously. A macro would spare the hands entirely, but would make PC mandatory.
Tried this on "Hiding Bodies" and it worked there as well. I think it ruins the regular scoreboard (good chance it'll be patched out), but makes for excellent speedrun tech.
@VarietyPassion that is an excellent idea, though i've been having a hard time replicating it i'll put one up on my runs going forward
Managed to do it a third time, on-stream and during a run. (Now my current PB, though I'll have to redo it since my circuit breaker flipped and turned the footage into a PowerPoint for a minute in Ch. 4. T_T ) As I added to the original post, I finally timed it and the cutscene it skips is 28 seconds long, so it is incredibly worth going for.
Edit #2: This is the same glitch Phillie gets in the current 2nd place https://www.speedrun.com/Bluey_The_Videogame/runs/zneqpp8z
Importantly, the Phillie run shows that running into the game's playpen fencing, which I had done every time I had pulled it off, is not necessary, though it may have helped me line it up.
I inadvertently skipped the cutscene immediately prior to the sprinkler sequence during my first attempt at a run- just managed to repeat it a second time. Timesave would be significant (Edit: I timed it, saves 28 seconds!!), I'm assuming if I was able to repeat it after a few tries that better runners than I could actually figure out what's going on and get this biz consistent.
Successful attempt at ~13min mark:
This effect was/can be achieved using in-game settings, primarily by playing at a resolution of 1024 x 780 and then decreasing the resolution scaling. See demonstration below:
It can, in fact, be much worse.
Oh sweet, I hadn't checked the Discord for a bit. I'll catch up on the thread and chip in any info I have that might be useful.
There are no entries in the Promise Category. Is this because the fastest way to get the Promise ending would be to do a Memory run with a bunch of saving/dying/loading tacked on? (Therefore making it boring?)
I'm an amateur runner, and I've managed a Promise Ending run without saving, loading, or dying in a little under an hour and a half as a proof of concept.
The interesting part is that in addition to needing to cheat death 8+ times, spend 5+ (possibly 10+) minutes in critical, and take 1900+ damage, you still need to kill a minimum of 90 enemies. Now stuns, weapons, and ammo, and enemy placement become (more) relevant.
So talented runners doing serious routing of above might be cool. Or am I totally off somewhere? (If it's the content of the ending, I p. much cry every time, but it seems like a "good" ending compared to Memory or Leave.)
TL;DR - Please give me a good reason to or not to make some poor moderator watch my deathless, 90-minute Promise Run.
Leda does seem mandatory for every run now, which makes things less interesting.