Threads
Englandadeyblue9 years ago

I'd suggest this game should probably be timed using the in game timer rather than RTA, or at least have both listed.

The in game timer works by counting the frames from the level fly-in until you touch the exit, and then divides it by the frame rate (dropping any fractional seconds).

It doesn't count anything outside the actual gameplay like load screens and it accounts for the different frame rates between regions so it'd level the playing field on real hardware from standard PS1 PAL to PS2 JP FDS to Android / PSN releases.

The Kula Quest timer either caps or rolls over at 59:59 but that'd be a bad run anyway, so it shouldn't be an issue.

Comments?

GreenTunic: you might want to add クーラクエスト as the Japanese name of the game. Don't know where these are displayed or if they affect anything but it might bring some more runners in other than me & GT.

adeyblue Informationen
Beigetreten
9 years ago
Online
4 years ago
Läufe
45
Gespielte Spiele
Gran Turismo 3
Gran Turismo 3
Letzter Durchlauf 5 years ago
13
Läufe
Gran Turismo 2
Gran Turismo 2
Letzter Durchlauf 8 years ago
11
Läufe
Kula World
Kula World
Letzter Durchlauf 7 years ago
7
Läufe
Intelligent Qube
Intelligent Qube
Letzter Durchlauf 8 years ago
5
Läufe
Dynasty Warriors 2
Dynasty Warriors 2
Letzter Durchlauf 7 years ago
3
Läufe
Kurushi Final: Mental Blocks
Kurushi Final: Mental Blocks
Letzter Durchlauf 9 years ago
3
Läufe
Strawberry Shortcake: The Sweet Dreams Game
Strawberry Shortcake: The Sweet Dreams Game
Letzter Durchlauf 7 years ago
2
Läufe
Tourist Trophy
Tourist Trophy
Letzter Durchlauf 5 years ago
1
Lauf