I'd suggest this game should probably be timed using the in game timer rather than RTA, or at least have both listed.
The in game timer works by counting the frames from the level fly-in until you touch the exit, and then divides it by the frame rate (dropping any fractional seconds).
It doesn't count anything outside the actual gameplay like load screens and it accounts for the different frame rates between regions so it'd level the playing field on real hardware from standard PS1 PAL to PS2 JP FDS to Android / PSN releases.
The Kula Quest timer either caps or rolls over at 59:59 but that'd be a bad run anyway, so it shouldn't be an issue.
Comments?
GreenTunic: you might want to add クーラクエスト as the Japanese name of the game. Don't know where these are displayed or if they affect anything but it might bring some more runners in other than me & GT.