Didn't realize those platforms weren't added, added now
There's no reason for src to "document" it, when there are establish leaderboards built into the game.
There are level leaderboards built into the game itself, there isn't really a point to having them here too.
Throwing the cube has way more to do with where in the arc you release it than how fast you flick. Flick slower, and release the cube higher. if you wanna see exactly where to release it just watch my run and slow it down.
In addition, you have to make sure you are running far enough forward so you are right on the edge when you release it, and also focus on keeping your arc in your throw smooth.
Side note, this strat saves all of 4 seconds and is hardly necessary to get times above like 16:30-17
1 and 2: Both are allowed
3: If you have to autosplitter set to game time it will display your time without loads. It sounds like you have it set up correctly
4: Those freezes are common on the post steampipe version of the game (most recent version basically.) Download the source unpack version from Resources and use that if you don't want the freezes. Side note, the freezes do not count against your time without loads
5: \SourceUnpack\portal\materials\models\weapons\v_models\v_portalgun is the file directory
6: Other than being set to game time not much is important, and is just personalization.
7: They are allowed in glitchless runs
8: Congrats!
Uh excuse me @hat swag points are what adds up to wrs if u dont have swag in ur run its invalid
I disagree 100% that it's a glitch. It's 2 physics objects interacting in a way that simply changes where the portal gun is aiming.
Saviiator That skip was patched in the update, you have to press all of the buttons to use the telescope or use an older patch
You wait for the portals to open and walk through them
Added as a subcategory of One-Handed
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