it's the official route. I'm pretty sure it saves like 10 seconds if the nabbit chases are done well.
I think that the only categories that are up for debate on whether they should be run RTA are the 1862 and this. Keeping the challenge RTA is reasonable though. If the mods want to switch to TA, that's up to them in the end. Also, the main reason why IGT is taking over in some games is loading time inconsistencies.
Fair enough, it definitely depends on the length of the speedrun, though.
@IwerSonsch, I never said that sleep breaks were bad. I just said that the timer should stay going if you choose to take them. I know that there's a lot of practice involved, but what I meant is how long the run itself takes. Of course it didn't take Kosmic five minutes to get the SMB1 record, but that's just a part of speedrunning. Your time will never reflect the time you put into the game.
Yes, I admit the timer not being accurate is a dumb reason to sacrifice health. I don't see the point in allowing for timer pauses if 1. this won't be a popular category anyways and 2. the goal is to beat the game in under 72 hours, so it would be fine if it was timed in RTA for accuracy reasons and it still allowing for sleep. Also yes, even at the time I understood that saying "Only 10-15 hours" seemed absurd, but I was comparing that to 40 hours of pretty much straight up gameplay. Another reason why I said that is that with sleep breaks it wouldn't feel as torturous and long as the 1862, so 10-15 hours wouldn't add to the needed endurance in that case.
The first problem with allowing pausing your timer for a sleep break is that it isn't how long it actually took you to beat it. Regardless of what's said, the timer on your screen does not reflect the time you actually took to beat it. The second problem is that pausing the timer can be abused unless you only allow for a set number of pauses. Unless there's an arbitrary pausing limit, it would be incredibly easy for someone to half-ass a "72 hour" run by just pausing 17 times. Both runners of the 1862 lasted almost 40 hours with no sleep breaks, so it's not crazy to say that one of them or any competent runner could knock it out in under 72 hours. It's only about 10-15 hours of gameplay longer. The allowance of at least two 8hr+ long sleep breaks is fairly lenient and opens the challenge up to a lot more people. Yes, it will most likely take a pretty big toll on whoever runs it regardless, but it's far from impossible for anyone that's determined enough. It's not meant to be a category with numerous runs like BotW hundo, it's supposed to be a tough challenge, which is why there's a bounty on it.
Yes, start a new file, watch the cutscene, then exit out. Now you have a file that starts out on the W1 map
Sorry, I’m dumb lol. I would add 3-4 to that too as well, though. Since that secret exit is also broken.
Recently, I was playing the randomizer any% and I ran into a pretty big issue. 8-2 gave me 3-5 secret. The issue with that and 3-4 is that the secret exits require the red switch. I would suggest someone update the readme to say to delete the 3-4 and 3-5 files
Pipe transitions are loads. It's the animation of going into them and the loss of full speed that loses time from what Josh told me. The way I've seen everyone time runs has removed every single black screen in the run.
Tyron's 58:47 stood for 4 months and was beaten. Also, them being quarantined doesn't mean they're going to dedicate every second of their day to improving the record.
The secret exits in cannonless are in 2-4, 3-4 (if that counts), 4-GH, 6-5, 7-T and 8-2. If you want to know how to reach them, watch a cannonless run
@Acoma12 it depends. It starts at either 300, 400, 500, 600, or 700 as far as I'm aware
I feel like it might be more worthwhile to learn a 3 bump method. There are a lot of different combinations of 3, some of which being very beginner friendly.