Spyro the Dragon in 44m 10s by
Beschreibung
A run without a bunch of silly mistakes in beast makers, although a shaky start. Was kinda zoned out but did well.
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Kategorie
Spyro the Dragon
Spyro 1 Categories
Any% NBS
Hard Drive Type
HDD
Lauf
Rang
85th
In-Game Time
44m 10s
Zeit
1h 14m 40s
Datum
Plattform
PS4Pro
Zeitabschnitte
Bereitgestellt von Splits.io
# | Name | Split | Beendet am |
---|---|---|---|
1 | -Stone Hill | 2m 26s 750ms | 2m 26s 750ms |
2 | -Town Square (Warp) Übersprungen | — | — |
3 | {Artisans (10 dragons)}Artisans | 3m 20s 332ms | 5m 47s 082ms |
4 | -Dry Canyon | 2m 47s 589ms | 8m 34s 672ms |
5 | -Cliff Town | 3m 11s 640ms | 11m 46s 312ms |
6 | -Night Flight | 2m 36s 198ms | 14m 22s 510ms |
7 | -Dr Shemp | 2m 14s 317ms | 16m 36s 827ms |
8 | -Ice Cavern | 3m 30s 891ms | 20m 07s 718ms |
9 | {Peace Keepers (1,200 gems)}Peace Keepers Gold | 0m 39s 481ms | 20m 47s 199ms |
10 | -Apline Ridge | 5m 03s 661ms | 25m 50s 860ms |
11 | -High Caves | 3m 05s 191ms | 28m 56s 051ms |
12 | -Wizard Peak Gold | 3m 20s 473ms | 32m 16s 524ms |
13 | -Crystal Flight | 2m 05s 387ms | 34m 21s 911ms |
14 | - Blowhard | 3m 22s 332ms | 37m 44s 244ms |
15 | {Magic Crafters (5 eggs)}Magic Crafters | 0m 34s 693ms | 38m 18s 937ms |
16 | -Terrace Village | 3m 48s 203ms | 42m 07s 140ms |
17 | -Wild Flight (AAAAAA) | 3m 07s 183ms | 45m 14s 323ms |
18 | -Misty Bog Gold | 4m 04s 873ms | 49m 19s 196ms |
19 | -Tree Tops | 4m 38s 681ms | 53m 57s 877ms |
20 | -Metalhead Gold | 4m 01s 087ms | 57m 58s 964ms |
21 | {Beast Makers (50 dragons)}Beast Makers Gold | 1m 15s 487ms | 59m 14s 451ms |
22 | -Icy Flight | 4m 50s 435ms | 1h 04m 04s 886ms |
23 | -Jacques | 2m 38s 467ms | 1h 06m 43s 353ms |
24 | {Dream Weavers (6,000 gems)}Dream Weavers | 0m 34s 837ms | 1h 07m 18s 190ms |
25 | -Gnorc Gcove Gold | 2m 30s 994ms | 1h 09m 49s 184ms |
26 | -Gtwilight Gharbour | 1m 50s 524ms | 1h 11m 39s 708ms |
27 | {Gnasty's Gworld}Gnasty Gnorc | 3m 01s 255ms | 1h 14m 40s 963ms |
IGT Manipulation
After some discussions with the mod team, we feel the time has come to officially set a ruling on IGT manipulation for Console runs.
As you probably know the console version of SRT is timed using IGT. This is due to the complication of setting up a load remover for console. IGT has its flaws, but i
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