This method doesn't require the precision necessary of the typical 8-2 blant that I see most sub 5 runners using. It'll net you a 242 on the end timer and save a frame rule over a high 240 or 241.
If you are already using 8-2 blant or tas 8-2 then disregard. But, if you are like me and trying to snag your first sub 5 minute run this method may be helpful. I haven't seen any other posts/videos on this specific strat, so sorry if this is redundant.
I tested this for a few minutes but kept dying to the plant when landing on the pipe. It seems that some additional step is needed to make this strat consistent? (Maybe slowing down a bit beforehand to let the plant lower a bit?)
I've tried to do this strat before and i figured out that it needs to push you 10px to the right and most of the time, like 70% of the time, i die to the piranha plant. it needs a specific wiggle i presume
@periwinkle and @yeabruh - Thanks for checking it out.
I've been under the assumption since I first got it today that it depends on getting very close to the pipe before performing the backwards jump. I went on a streak of getting it 6 times in a row, but overall I think I'm at 50% consistency. No wiggle unless I'm doing something subconsciously during the backwards jump.
Doing a small wiggle over the gap may help, but it'll be right on the line of a high 241/low 242.
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input