First off, this would need to be done OoB (since the early chambers are impossible or stupidly hard otherwise). So a lot of the early chambers would be the same as No Pass Through Portals, and most of the later chambers would be similar to regular OoB (Under Elevator still works the same). Even in the maps that would be different, I can't imagine much more of a difference than having to swap portal order if you wanna go back through a portal.
Also once again a reminder to follow the guidelines for category requests found here https://www.speedrun.com/portal_category_extensions/thread/zzd25, since a lot of people seem to not read these.
Added Portal Placement Never Fail (No SLA and Glitchless). Specifically for Glitchless I tried to allow everything that results from PPNF, and as far as I can see stuff like 09 Under Door and 16 Door Shot are unaffected. If there's anything wrong with the rules for these let me know.
Also once again a reminder to follow the guidelines for category requests found here https://www.speedrun.com/portal_category_extensions/thread/zzd25, since a lot of people seem to not read these.
Touch Controls Only / Android will not be added:
- This board is mainly intended for official versions of the game, and as you said this seems to be an "unofficial Android port". Though you can still try to talk to the series mods (for Portal 1 stuff that would mainly be Imanex or Shizzal right now) and get it added as its own leaderboard.
- Since this isn't on PC it doesn't support game time. I'd imagine load times can vary quite a lot depending on the phone used, making this less competitive (which kind of defeats the purpose of having a leaderboard).
- This strikes me as more of a challenge run, rather than something that people would actually wanna try to go fast in.
Added +duck, No SLA.
+duck Jumpless, No SLA will not be added: This seems for the most part like Jumpless except you also move really slow (not quite what many people would consider to be fun). The main difference I could see is that you sometimes need to use two props to get up a ledge, where Jumpless would only need one. Basically, this is too similiar to Jumpless (and +duck), the movement is wholly uninteresting, and slapping +duck and Jumpless together is a little arbitrary.
Thanks for the request, but this won't be added for the following reasons:
- As far as I'm aware speedrun.com doesn't support that kind of leaderboard with a seperate score in addition to time. So the only way to implement this would be to require the absolute minimum amount of portals, which is 0. However that's stupidly hard (so the challenge is completing it at all rather than fast, so a leaderboard for this wouldn't make too much sense).
- sv_gravity 25 is pretty arbitrary.
(In response to both of these requests) Almost all of the chambers would turn out to just be the No SLA routes. The ones that aren't are pretty much just the Glitchless routes except they use ABH, which barely makes a difference.
Also once again a reminder (since almost no one seems to pay attention to this), please follow these guidelines when submitting a request https://www.speedrun.com/portal_category_extensions/thread/zzd25
Just a reminder (since almost no one seems to pay attention to this), please follow these guidelines when submitting a request https://www.speedrun.com/portal_category_extensions/thread/zzd25
Since a few ideas have been posted recently that only change the end portion of the run and suggested starting at this end portion, I've also added a line about this to the request guidelines.
ILs for Advanced Chambers already exist on the main leaderboards.
As for a run with all of them, that would be roughly 5 minutes consisting of just 6 maps, half of which are very similar to their normal versions. Doesn't really need its own leaderboard in my opinion.
Added CM all golds + AC (renamed to All Bonus Maps to make it a little more concise) and All Main Triggers
After you recorded them (using speedrun_start) they're in your portal folder, which is wherever you installed Source Unpack. Also just in general, it's usually better to open a new thread instead of replying to ones from 3 years ago.
To quote from the install instructions, "2. Download the correct DLL from the releases page", which is here https://github.com/RedHaze/speedrun-demo-record-unified/releases
To provide an answer that might actually be helpful, use the "bootleg" version of SourceSplit, which is pinned in #general in the discord ( https://cdn.discordapp.com/attachments/305456639530500096/694295551331663883/LiveSplit.BootlegSplit.dll ). Put it in LiveSplit\Components, and then in livesplit go to edit layout → add new → Control → SourceSplit Bootleg Edition. Also deactivate sourcesplit otherwise it'll split twice.
As I put in the rejection note on your run, when doing ILs for 00/01 (and similarly for e02), timing starts when the crosshair appears. Listdemo+ does not account for this, while the Portal Demo Timer does.
In the Resources section ( https://www.speedrun.com/portal/resources ), there are a few demo timers linked (Listdemo+ is good for single demo files like you would get in an IL, Portal Demo Timer is better for fullgame runs with multiple demos).
To give you some context: A demo is basically an ingame recording (think of it as just recording all your inputs), which can then also be played back ingame. A demo is a .dem file. Once you've recorded a demo, you can submit that by just uploading it to any filesharing site (google drive, dropbox or whatever) and putting the link in the run description. For Individual Level runs, proof in this form (including a link to the .dem file) is required (video proof is optional).
https://wiki.sourceruns.org/wiki/Demo_Recording You can read up on how demos work here
Get any file archiver like 7zip or winrar and extract the file.
If you scroll down a little bit on the page where you downloaded it ( https://github.com/RedHaze/speedrun-demo-record-unified ), there is a guide on how to install it.